ImageSlice
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ImageSlice.cxx
#include <vtkImageData.h>
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageMapper.h>
#include <vtkImageResliceMapper.h>
#include <vtkImageSlice.h>
static void CreateColorImage(vtkImageData*);
int main(int, char *[])
{
vtkSmartPointer<vtkImageData> colorImage = vtkSmartPointer<vtkImageData>::New();
CreateColorImage(colorImage);
vtkSmartPointer<vtkImageResliceMapper> imageResliceMapper = vtkSmartPointer<vtkImageResliceMapper>::New();
imageResliceMapper->SetInputData(colorImage);
vtkSmartPointer<vtkImageSlice> imageSlice = vtkSmartPointer<vtkImageSlice>::New();
imageSlice->SetMapper(imageResliceMapper);
// Setup renderers
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddViewProp(imageSlice);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void CreateColorImage(vtkImageData* image)
{
image->SetDimensions(10, 10, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR,3);
for(unsigned int x = 0; x < 10; x++)
{
for(unsigned int y = 0; y < 10; y++)
{
unsigned char* pixel = static_cast<unsigned char*>(image->GetScalarPointer(x,y,0));
pixel[0] = 255;
pixel[1] = 0;
pixel[2] = 255;
}
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ImageSlice)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingImage
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ImageSlice: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ImageSlice MACOSX_BUNDLE ImageSlice.cxx )
target_link_libraries(ImageSlice PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ImageSlice MACOSX_BUNDLE ImageSlice.cxx )
target_link_libraries(ImageSlice PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageSlice
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ImageSlice¶
Click here to download ImageSlice and its CMakeLists.txt file. Once the tarball ImageSlice.tar has been downloaded and extracted,
cd ImageSlice/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageSlice
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.