ImageMapToColors
VTKEx/Cxx/Images/ImageMapToColors
Question
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Code¶
ImageMapToColors.cxx
//
// Displays a "grayscale" image as a full color image via the
// vtkImageMapToColors filter, which uses a lookup table to
// map scalar values to colors
//
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMapToColors.h>
#include <vtkImageProperty.h>
#include <vtkInteractorStyleImage.h>
#include <vtkLookupTable.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
int main(int, char*[])
{
// Create a "grayscale" 16x16 image, 1-component pixels of type "double"
vtkSmartPointer<vtkImageData> image =
vtkSmartPointer<vtkImageData>::New();
int imageExtent[6] = { 0, 15, 0, 15, 0, 0 };
image->SetExtent(imageExtent);
image->AllocateScalars(VTK_DOUBLE, 1);
double scalarvalue = 0.0;
for (int y = imageExtent[2]; y <= imageExtent[3]; y++)
{
for (int x = imageExtent[0]; x <= imageExtent[1]; x++)
{
double* pixel = static_cast<double*>(image->GetScalarPointer(x, y, 0));
pixel[0] = scalarvalue;
scalarvalue += 1.0;
}
}
// Map the scalar values in the image to colors with a lookup table:
vtkSmartPointer<vtkLookupTable> lookupTable =
vtkSmartPointer<vtkLookupTable>::New();
lookupTable->SetNumberOfTableValues(256);
lookupTable->SetRange(0.0, 255.0);
lookupTable->Build();
// Pass the original image and the lookup table to a filter to create
// a color image:
vtkSmartPointer<vtkImageMapToColors> scalarValuesToColors =
vtkSmartPointer<vtkImageMapToColors>::New();
scalarValuesToColors->SetLookupTable(lookupTable);
scalarValuesToColors->PassAlphaToOutputOn();
scalarValuesToColors->SetInputData(image);
// Create an image actor
vtkSmartPointer<vtkImageActor> imageActor =
vtkSmartPointer<vtkImageActor>::New();
imageActor->GetMapper()->SetInputConnection(
scalarValuesToColors->GetOutputPort());
imageActor->GetProperty()->SetInterpolationTypeToNearest();
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imageActor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ImageMapToColors)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkImagingCore
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ImageMapToColors: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ImageMapToColors MACOSX_BUNDLE ImageMapToColors.cxx )
target_link_libraries(ImageMapToColors PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ImageMapToColors MACOSX_BUNDLE ImageMapToColors.cxx )
target_link_libraries(ImageMapToColors PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageMapToColors
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ImageMapToColors¶
Click here to download ImageMapToColors and its CMakeLists.txt file. Once the tarball ImageMapToColors.tar has been downloaded and extracted,
cd ImageMapToColors/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageMapToColors
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.