ImageLuminance
VTKEx/Cxx/Images/ImageLuminance
Description¶
There are two ways to convert images to greyscale:
-
vtkImageLuminance uses the luminance equation for properly weighting the R, G, and B components;
-
vtkImageMagnitude does a simple sum-of-squares computation of the components (i.e. the Euclidean norm -- not the quadratic mean!), and is meant for vector data.
For an example of usage of the vtkImageMagnitude filter, see ImageMagnitude.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ImageLuminance.cxx
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageLuminance.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
int main(int, char *[])
{
// Create an image of a rectangle
vtkSmartPointer<vtkImageCanvasSource2D> source =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
source->SetScalarTypeToUnsignedChar();
source->SetNumberOfScalarComponents(3);
source->SetExtent(0, 200, 0, 200, 0, 0);
// Clear the image
source->SetDrawColor(0,0,0);
source->FillBox(0,200,0,200);
// Draw a red box
source->SetDrawColor(255,0,0);
source->FillBox(100,120,100,120);
source->Update();
vtkSmartPointer<vtkImageLuminance> luminanceFilter =
vtkSmartPointer<vtkImageLuminance>::New();
luminanceFilter->SetInputConnection(source->GetOutputPort());
luminanceFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->GetMapper()->SetInputConnection(
source->GetOutputPort());
vtkSmartPointer<vtkImageActor> luminanceActor =
vtkSmartPointer<vtkImageActor>::New();
luminanceActor->GetMapper()->SetInputConnection(
luminanceFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double luminanceViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(.4, .5, .6);
vtkSmartPointer<vtkRenderer> luminanceRenderer =
vtkSmartPointer<vtkRenderer>::New();
luminanceRenderer->SetViewport(luminanceViewport);
luminanceRenderer->AddActor(luminanceActor);
luminanceRenderer->ResetCamera();
luminanceRenderer->SetBackground(.4, .5, .7);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(luminanceRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ImageLuminance)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkImagingColor
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ImageLuminance: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ImageLuminance MACOSX_BUNDLE ImageLuminance.cxx )
target_link_libraries(ImageLuminance PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ImageLuminance MACOSX_BUNDLE ImageLuminance.cxx )
target_link_libraries(ImageLuminance PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageLuminance
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ImageLuminance¶
Click here to download ImageLuminance and its CMakeLists.txt file. Once the tarball ImageLuminance.tar has been downloaded and extracted,
cd ImageLuminance/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageLuminance
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.