ImageContinuousErode3D
VTKEx/Cxx/Images/ImageContinuousErode3D
Question
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Code¶
ImageContinuousErode3D.cxx
#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include <vtkImageData.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageContinuousErode3D.h>
#include <vtkPNGReader.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkDataSetMapper.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkImageData> image =
vtkSmartPointer<vtkImageData>::New();
if(argc < 2)
{
// Create an image
vtkSmartPointer<vtkImageCanvasSource2D> source =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
source->SetScalarTypeToUnsignedChar();
source->SetExtent(0, 200, 0, 200, 0, 0);
source->SetDrawColor(0,0,0);
source->FillBox(0,200,0,200);
source->SetDrawColor(255,0,0);
source->FillBox(100,150,100,150);
source->Update();
image->ShallowCopy(source->GetOutput());
}
else
{
vtkSmartPointer<vtkPNGReader> reader =
vtkSmartPointer<vtkPNGReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
image->ShallowCopy(reader->GetOutput());
}
vtkSmartPointer<vtkImageContinuousErode3D> erodeFilter =
vtkSmartPointer<vtkImageContinuousErode3D>::New();
erodeFilter->SetInputData(image);
erodeFilter->SetKernelSize(10,10,1);
erodeFilter->Update();
vtkSmartPointer<vtkDataSetMapper> originalMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
originalMapper->SetInputData(image);
originalMapper->Update();
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
vtkSmartPointer<vtkDataSetMapper> erodedMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
erodedMapper->SetInputConnection(erodeFilter->GetOutputPort());
erodedMapper->Update();
vtkSmartPointer<vtkActor> erodedActor =
vtkSmartPointer<vtkActor>::New();
erodedActor->SetMapper(erodedMapper);
// Visualize
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkRenderer> leftRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
vtkSmartPointer<vtkRenderer> rightRenderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
leftRenderer->AddActor(originalActor);
rightRenderer->AddActor(erodedActor);
leftRenderer->ResetCamera();
rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ImageContinuousErode3D)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingMorphological
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ImageContinuousErode3D: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ImageContinuousErode3D MACOSX_BUNDLE ImageContinuousErode3D.cxx )
target_link_libraries(ImageContinuousErode3D PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ImageContinuousErode3D MACOSX_BUNDLE ImageContinuousErode3D.cxx )
target_link_libraries(ImageContinuousErode3D PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageContinuousErode3D
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ImageContinuousErode3D¶
Click here to download ImageContinuousErode3D and its CMakeLists.txt file. Once the tarball ImageContinuousErode3D.tar has been downloaded and extracted,
cd ImageContinuousErode3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageContinuousErode3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.