FillWindow
Question
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Code¶
FillWindow.cxx
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkCamera.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkImageCast.h>
#include <vtkImageMapper3D.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageMandelbrotSource> mandelbrotSource =
vtkSmartPointer<vtkImageMandelbrotSource>::New();
mandelbrotSource->Update();
vtkSmartPointer<vtkImageCast> castFilter =
vtkSmartPointer<vtkImageCast>::New();
castFilter->SetInputConnection(mandelbrotSource->GetOutputPort());
castFilter->SetOutputScalarTypeToUnsignedChar();
castFilter->Update();
vtkSmartPointer<vtkImageSliceMapper> imageSliceMapper = vtkSmartPointer<vtkImageSliceMapper>::New();
imageSliceMapper->SetInputConnection(castFilter->GetOutputPort());
vtkSmartPointer<vtkImageSlice> imageSlice = vtkSmartPointer<vtkImageSlice>::New();
imageSlice->SetMapper(imageSliceMapper);
int extent[6];
castFilter->GetOutput()->GetExtent(extent);
double origin[3];
castFilter->GetOutput()->GetOrigin(origin);
double spacing[3];
castFilter->GetOutput()->GetSpacing(spacing);
// Setup renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(imageSlice);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkCamera* camera = renderer->GetActiveCamera();
camera->ParallelProjectionOn();
renderer->SetBackground(1,0,0);
float xc = origin[0] + 0.5*(extent[0] + extent[1])*spacing[0];
float yc = origin[1] + 0.5*(extent[2] + extent[3])*spacing[1];
// float xd = (extent[1] - extent[0] + 1)*spacing[0]; // not used
float yd = (extent[3] - extent[2] + 1)*spacing[1];
float d = camera->GetDistance();
camera->SetParallelScale(0.5f*static_cast<float>(yd));
camera->SetFocalPoint(xc,yc,0.0);
camera->SetPosition(xc,yc,+d);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(FillWindow)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkImagingCore
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping FillWindow: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(FillWindow MACOSX_BUNDLE FillWindow.cxx )
target_link_libraries(FillWindow PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(FillWindow MACOSX_BUNDLE FillWindow.cxx )
target_link_libraries(FillWindow PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FillWindow
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build FillWindow¶
Click here to download FillWindow and its CMakeLists.txt file. Once the tarball FillWindow.tar has been downloaded and extracted,
cd FillWindow/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FillWindow
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.