ExtractComponents
VTKEx/Cxx/Images/ExtractComponents
Description¶
This example separates an image into the red channel, the green channel, and the blue channel using vtkImageExtractComponents.
Seealso
For the reverse operation, see CombiningRGBChannels.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ExtractComponents.cxx
#include <vtkSmartPointer.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkJPEGReader.h>
#include <vtkImageActor.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
// Verify command line arguments
if (argc != 2 )
{
std::cout << "Usage: " << argv[0] << " InputFilename" << std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkSmartPointer<vtkImageExtractComponents> extractRedFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractRedFilter->SetInputConnection(reader->GetOutputPort());
extractRedFilter->SetComponents(0);
extractRedFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractGreenFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractGreenFilter->SetInputConnection(reader->GetOutputPort());
extractGreenFilter->SetComponents(1);
extractGreenFilter->Update();
vtkSmartPointer<vtkImageExtractComponents> extractBlueFilter =
vtkSmartPointer<vtkImageExtractComponents>::New();
extractBlueFilter->SetInputConnection(reader->GetOutputPort());
extractBlueFilter->SetComponents(2);
extractBlueFilter->Update();
// Create actors
vtkSmartPointer<vtkImageActor> inputActor =
vtkSmartPointer<vtkImageActor>::New();
inputActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkImageActor> redActor =
vtkSmartPointer<vtkImageActor>::New();
redActor->GetMapper()->SetInputConnection(extractRedFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> greenActor =
vtkSmartPointer<vtkImageActor>::New();
greenActor->GetMapper()->SetInputConnection(extractGreenFilter->GetOutputPort());
vtkSmartPointer<vtkImageActor> blueActor =
vtkSmartPointer<vtkImageActor>::New();
blueActor->GetMapper()->SetInputConnection(extractBlueFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
double redViewport[4] = {0.25, 0.0, 0.5, 1.0};
double greenViewport[4] = {0.5, 0.0, 0.75, 1.0};
double blueViewport[4] = {0.75, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Setup renderers
vtkSmartPointer<vtkRenderer> inputRenderer =
vtkSmartPointer<vtkRenderer>::New();
inputRenderer->SetViewport(inputViewport);
inputRenderer->AddActor(inputActor);
inputRenderer->ResetCamera();
inputRenderer->SetBackground(colors->GetColor3d("Snow").GetData());
vtkSmartPointer<vtkRenderer> redRenderer =
vtkSmartPointer<vtkRenderer>::New();
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(colors->GetColor3d("Tomato").GetData());
vtkSmartPointer<vtkRenderer> greenRenderer =
vtkSmartPointer<vtkRenderer>::New();
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(colors->GetColor3d("Mint").GetData());
vtkSmartPointer<vtkRenderer> blueRenderer =
vtkSmartPointer<vtkRenderer>::New();
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(colors->GetColor3d("Peacock").GetData());
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(inputRenderer);
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ExtractComponents)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingCore
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ExtractComponents: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ExtractComponents MACOSX_BUNDLE ExtractComponents.cxx )
target_link_libraries(ExtractComponents PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ExtractComponents MACOSX_BUNDLE ExtractComponents.cxx )
target_link_libraries(ExtractComponents PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ExtractComponents
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ExtractComponents¶
Click here to download ExtractComponents and its CMakeLists.txt file. Once the tarball ExtractComponents.tar has been downloaded and extracted,
cd ExtractComponents/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractComponents
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.