CombineImages
VTKEx/Cxx/Images/CombineImages
Description¶
This example takes two images and super imposes them. The opacity of each image can be set to control how they are combined.
Question
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Code¶
CombineImages.cxx
#include <vtkImageBlend.h>
#include <vtkSmartPointer.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkImageData.h>
#include <vtkImageViewer2.h>
#include <vtkNamedColors.h>
#include <string>
int main ( int argc, char* argv[] )
{
// Parse input arguments
if ( argc != 3 )
{
std::cerr << "Usage: " << argv[0]
<< " Input1Filename Input2Filename" << std::endl;
return EXIT_FAILURE;
}
// Read the images
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> imgReader1;
imgReader1.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
imgReader1->SetFileName(argv[1]);
vtkSmartPointer<vtkImageReader2> imgReader2;
imgReader2.TakeReference(
readerFactory->CreateImageReader2(argv[2]));
imgReader2->SetFileName(argv[2]);
// Combine the images (blend takes multiple connections on the 0th input port)
vtkSmartPointer<vtkImageBlend> blend =
vtkSmartPointer<vtkImageBlend>::New();
blend->AddInputConnection(imgReader1->GetOutputPort());
blend->AddInputConnection(imgReader2->GetOutputPort());
blend->SetOpacity(0,.5);
blend->SetOpacity(1,.5);
// Display the result
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkImageViewer2> imageViewer =
vtkSmartPointer<vtkImageViewer2>::New();
imageViewer->SetInputConnection(blend->GetOutputPort());
imageViewer->SetupInteractor(renderWindowInteractor);
imageViewer->GetRenderer()->ResetCamera();
imageViewer->GetRenderer()->SetBackground(
colors->GetColor3d("Wheat").GetData());
imageViewer->GetRenderer()->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CombineImages)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingCore
vtkvtkInteractionImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CombineImages: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CombineImages MACOSX_BUNDLE CombineImages.cxx )
target_link_libraries(CombineImages PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CombineImages MACOSX_BUNDLE CombineImages.cxx )
target_link_libraries(CombineImages PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CombineImages
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build CombineImages¶
Click here to download CombineImages and its CMakeLists.txt file. Once the tarball CombineImages.tar has been downloaded and extracted,
cd CombineImages/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CombineImages
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.