Cast
Description¶
Cast an image to a different type.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Cast.cxx
#include <vtkImageData.h>
#include <vtkSmartPointer.h>
#include <vtkImageCast.h>
#include <vtkImageMapper3D.h>
#include <vtkImageActor.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkInteractorStyleImage.h>
int main(int, char *[])
{
// Create a float image
vtkSmartPointer<vtkImageMandelbrotSource> source =
vtkSmartPointer<vtkImageMandelbrotSource>::New();
source->Update();
std::cout << source->GetOutput()->GetScalarTypeAsString() << std::endl;
vtkSmartPointer<vtkImageCast> castFilter =
vtkSmartPointer<vtkImageCast>::New();
castFilter->SetInputConnection(source->GetOutputPort());
castFilter->SetOutputScalarTypeToUnsignedChar();
castFilter->Update();
// Create an actor
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(castFilter->GetOutputPort());
// Setup renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Cast)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkImagingCore
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Cast: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Cast MACOSX_BUNDLE Cast.cxx )
target_link_libraries(Cast PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Cast MACOSX_BUNDLE Cast.cxx )
target_link_libraries(Cast PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Cast
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Cast¶
Click here to download Cast and its CMakeLists.txt file. Once the tarball Cast.tar has been downloaded and extracted,
cd Cast/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cast
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.