VTKSpectrum
VTKEx/Cxx/ImageProcessing/VTKSpectrum
Description¶
The discrete Fourier transform changes an image from the spatial domain into the frequency domain, where each pixel represents a sinusoidal function. This example shows an image and its power spectrum displayed using a logarithmic transfer function.
Info
See Figure 10-10 in Chapter 10 the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
VTKSpectrum.cxx
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageFFT.h>
#include <vtkImageFourierCenter.h>
#include <vtkImageLogarithmicScale.h>
#include <vtkImageMagnitude.h>
#include <vtkImageMapper3D.h>
#include <vtkImageMapToColors.h>
#include <vtkImageProperty.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkWindowLevelLookupTable.h>
namespace
{
void CreateImageActor(vtkSmartPointer<vtkImageActor> &actor,
double colorWindow, double colorLevel);
}
int main (int argc, char *argv[])
{
// Verify input arguments
if ( argc != 2 )
{
std::cout << "Usage: " << argv[0]
<< " Filename" << std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkSmartPointer<vtkImageFFT> fft =
vtkSmartPointer<vtkImageFFT>::New();
// fft->SetFilteredAxes $VTK_IMAGE_X_AXIS $VTK_IMAGE_Y_AXIS
fft->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkImageMagnitude> mag =
vtkSmartPointer<vtkImageMagnitude>::New();
mag->SetInputConnection(fft->GetOutputPort());
vtkSmartPointer<vtkImageFourierCenter> center =
vtkSmartPointer<vtkImageFourierCenter>::New();
center->SetInputConnection(mag->GetOutputPort());
vtkSmartPointer<vtkImageLogarithmicScale> compress =
vtkSmartPointer<vtkImageLogarithmicScale>::New();
compress->SetInputConnection(center->GetOutputPort());
compress->SetConstant(15);
compress->Update();
// Create actors
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->GetMapper()->SetInputConnection(reader->GetOutputPort());
originalActor->GetProperty()->SetInterpolationTypeToNearest();
vtkSmartPointer<vtkImageActor> compressedActor =
vtkSmartPointer<vtkImageActor>::New();
compressedActor->GetMapper()->SetInputConnection(compress->GetOutputPort());
compressedActor->GetProperty()->SetInterpolationTypeToNearest();
CreateImageActor(compressedActor, 160, 120);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double compressedViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkSmartPointer<vtkRenderer> compressedRenderer =
vtkSmartPointer<vtkRenderer>::New();
compressedRenderer->SetViewport(compressedViewport);
compressedRenderer->AddActor(compressedActor);
compressedRenderer->ResetCamera();
compressedRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(compressedRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace
{
void CreateImageActor(vtkSmartPointer<vtkImageActor> &actor,
double colorWindow, double colorLevel)
{
vtkSmartPointer<vtkWindowLevelLookupTable> wlut =
vtkSmartPointer<vtkWindowLevelLookupTable>::New();
wlut->SetWindow(colorWindow);
wlut->SetLevel(colorLevel);
wlut->Build();
// Map the image through the lookup table
vtkSmartPointer<vtkImageMapToColors> color =
vtkSmartPointer<vtkImageMapToColors>::New();
color->SetLookupTable(wlut);
color->SetInputData(actor->GetMapper()->GetInput());
actor->GetMapper()->SetInputConnection(color->GetOutputPort());
return;
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(VTKSpectrum)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingCore
vtkvtkImagingFourier
vtkvtkImagingMath
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping VTKSpectrum: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(VTKSpectrum MACOSX_BUNDLE VTKSpectrum.cxx )
target_link_libraries(VTKSpectrum PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(VTKSpectrum MACOSX_BUNDLE VTKSpectrum.cxx )
target_link_libraries(VTKSpectrum PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VTKSpectrum
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build VTKSpectrum¶
Click here to download VTKSpectrum and its CMakeLists.txt file. Once the tarball VTKSpectrum.tar has been downloaded and extracted,
cd VTKSpectrum/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VTKSpectrum
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.