IsoSubsample
VTKEx/Cxx/ImageProcessing/IsoSubsample
Description¶
An artifact called aliasing occurs when sub-sampling and is often associated with stair-stepping edges. Sampling theory proves that discrete sampled signals with spacing S, completely describe continuous functions composed of frequencies less than S/2. When a signal is sub-sampled, its capacity to hold high frequency information is reduced. However, the high frequency energy does not disappear. It wraps around the frequency spectrum appearing as a low frequency alias artifact. The solution, which eliminates this artifact, is to low-pass filter before sub-sampling.
Low-pass smoothing reduces the high frequency range of an image that would cause aliasing. The same aliasing phenomena occurs when acquiring data. If a signal from an analog source contains high frequencies, saving the analog data in a discrete form requires sub-sampling that will introduce alias artifacts. For this reason, it is common practice to acquire data at high resolutions,then smooth and subsample to reduce the image to a manageable size.
This example demonstrates aliasing that occurs when a high-frequency signal is sub-sampled. High frequencies appear as low frequency artifacts. The left image is an isosurface of a skull after sub-sampling. The right image used a low-pass filter before sub-sampling to reduce aliasing.
Note
This example uses the FullHead.mhd, FullHead.raw.gz dataset.
Info
See this figure in Chapter 10 the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
IsoSubsample.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkImageMarchingCubes.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageShrink3D.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <array>
int main (int argc, char *argv[])
{
// Verify input arguments
if ( argc != 2 )
{
std::cout << "Usage: " << argv[0]
<< " Filename" << std::endl;
return EXIT_FAILURE;
}
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
std::array<unsigned char , 4> actorColor{{235, 235, 235, 255}};
colors->SetColor("ActorColor", actorColor.data());
// Read the image
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
// Smoothed pipeline
vtkSmartPointer<vtkImageGaussianSmooth> smooth =
vtkSmartPointer<vtkImageGaussianSmooth>::New();
smooth->SetDimensionality(3);
smooth->SetInputConnection(reader->GetOutputPort());
smooth->SetStandardDeviations(1.75, 1.75, 0.0);
smooth->SetRadiusFactor(2);
vtkSmartPointer<vtkImageShrink3D> subsampleSmoothed =
vtkSmartPointer<vtkImageShrink3D>::New();
subsampleSmoothed->SetInputConnection(smooth->GetOutputPort());
subsampleSmoothed->SetShrinkFactors(4, 4, 1);
vtkSmartPointer<vtkImageMarchingCubes> isoSmoothed =
vtkSmartPointer<vtkImageMarchingCubes>::New();
isoSmoothed->SetInputConnection(smooth->GetOutputPort());
isoSmoothed->SetValue(0, 1150);
vtkSmartPointer<vtkPolyDataMapper> isoSmoothedMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
isoSmoothedMapper->SetInputConnection(isoSmoothed->GetOutputPort());
isoSmoothedMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> isoSmoothedActor =
vtkSmartPointer<vtkActor>::New();
isoSmoothedActor->SetMapper(isoSmoothedMapper);
isoSmoothedActor->GetProperty()->SetColor(colors->GetColor3d("ActorColor").GetData());
// Unsmoothed pipeline
// Sub sample the data
vtkSmartPointer<vtkImageShrink3D> subsample =
vtkSmartPointer<vtkImageShrink3D>::New();
subsample->SetInputConnection(reader->GetOutputPort());
subsample->SetShrinkFactors(4, 4, 1);
vtkSmartPointer<vtkImageMarchingCubes> iso =
vtkSmartPointer<vtkImageMarchingCubes>::New();
iso->SetInputConnection(subsample->GetOutputPort());
iso->SetValue(0, 1150);
vtkSmartPointer<vtkPolyDataMapper> isoMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
isoMapper->SetInputConnection(iso->GetOutputPort());
isoMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> isoActor =
vtkSmartPointer<vtkActor>::New();
isoActor->SetMapper(isoMapper);
isoActor->GetProperty()->SetColor(colors->GetColor3d("ActorColor").GetData());
// Rendering Pipeline
// Setup render window, renderer, and interactor
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkSmartPointer<vtkRenderer> rendererLeft =
vtkSmartPointer<vtkRenderer>::New();
rendererLeft->SetViewport(leftViewport);
vtkSmartPointer<vtkRenderer> rendererRight =
vtkSmartPointer<vtkRenderer>::New();
rendererRight->SetViewport(rightViewport);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(rendererLeft);
renderWindow->AddRenderer(rendererRight);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
rendererLeft->AddActor(isoActor);
rendererRight->AddActor(isoSmoothedActor);
rendererLeft->GetActiveCamera()->SetFocalPoint(0.0, 0.0, 0.0);
rendererLeft->GetActiveCamera()->SetPosition(0.0, -1.0, 0.0);
rendererLeft->GetActiveCamera()->SetViewUp(0.0, 0.0, -1.0);
rendererLeft->ResetCamera();
rendererLeft->GetActiveCamera()->Azimuth(-20.0);
rendererLeft->GetActiveCamera()->Elevation(20.0);
rendererLeft->ResetCameraClippingRange();
rendererLeft->SetBackground(colors->GetColor3d("SlateGray").GetData());
rendererRight->SetBackground(colors->GetColor3d("LightSlateGray").GetData());
rendererRight->SetActiveCamera(rendererLeft->GetActiveCamera());
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(IsoSubsample)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkFiltersGeneral
vtkvtkIOImage
vtkvtkImagingCore
vtkvtkImagingGeneral
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping IsoSubsample: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(IsoSubsample MACOSX_BUNDLE IsoSubsample.cxx )
target_link_libraries(IsoSubsample PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(IsoSubsample MACOSX_BUNDLE IsoSubsample.cxx )
target_link_libraries(IsoSubsample PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS IsoSubsample
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build IsoSubsample¶
Click here to download IsoSubsample and its CMakeLists.txt file. Once the tarball IsoSubsample.tar has been downloaded and extracted,
cd IsoSubsample/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IsoSubsample
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.