GaussianSmooth
VTKEx/Cxx/ImageProcessing/GaussianSmooth
Description¶
Low-pass filters can be implemented as convolution with a Gaussian kernel. The Gaussian kernel displayed on top has been magnified for this figure.
Info
See this figure in Chapter 10 the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
GaussianSmooth.cxx
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkImageMapper3D.h>
#include <vtkImageNoiseSource.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
int main( int argc, char *argv[])
{
// Verify input arguments
if ( argc != 2 )
{
std::cout << "Usage: " << argv[0]
<< " Filename" << std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkSmartPointer<vtkImageReader2Factory> readerFactory =
vtkSmartPointer<vtkImageReader2Factory>::New();
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(
readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
// Process the
vtkSmartPointer<vtkImageCast> cast =
vtkSmartPointer<vtkImageCast>::New();
cast->SetInputConnection(reader->GetOutputPort());
cast->SetOutputScalarTypeToFloat();
vtkSmartPointer<vtkImageGaussianSmooth> filter =
vtkSmartPointer<vtkImageGaussianSmooth>::New();
filter->SetDimensionality(2);
filter->SetInputConnection(cast->GetOutputPort());
filter->SetStandardDeviations(4.0, 4.0);
filter->SetRadiusFactors(2.0, 2.0);
// Create actors
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkImageActor> originalActor =
vtkSmartPointer<vtkImageActor>::New();
originalActor->GetMapper()->SetInputConnection(
reader->GetOutputPort());
vtkSmartPointer<vtkImageActor> filteredActor =
vtkSmartPointer<vtkImageActor>::New();
filteredActor->GetMapper()->SetInputConnection(
filter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double filteredViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup renderers
vtkSmartPointer<vtkRenderer> originalRenderer =
vtkSmartPointer<vtkRenderer>::New();
originalRenderer->SetViewport(originalViewport);
originalRenderer->AddActor(originalActor);
originalRenderer->ResetCamera();
originalRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkSmartPointer<vtkRenderer> filteredRenderer =
vtkSmartPointer<vtkRenderer>::New();
filteredRenderer->SetViewport(filteredViewport);
filteredRenderer->AddActor(filteredActor);
filteredRenderer->ResetCamera();
filteredRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(filteredRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(GaussianSmooth)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingCore
vtkvtkImagingGeneral
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping GaussianSmooth: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(GaussianSmooth MACOSX_BUNDLE GaussianSmooth.cxx )
target_link_libraries(GaussianSmooth PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(GaussianSmooth MACOSX_BUNDLE GaussianSmooth.cxx )
target_link_libraries(GaussianSmooth PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS GaussianSmooth
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build GaussianSmooth¶
Click here to download GaussianSmooth and its CMakeLists.txt file. Once the tarball GaussianSmooth.tar has been downloaded and extracted,
cd GaussianSmooth/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./GaussianSmooth
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.