WritePNM
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
WritePNM.cxx
#include <vtkImageData.h>
#include <vtkPNMWriter.h>
#include <vtkSmartPointer.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkPNMReader.h>
#include <vtkInteractorStyleImage.h>
int main(int argc, char *argv[])
{
if(argc != 2)
{
std::cout << "Required parameters: OutputFilename.pnm" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkSmartPointer<vtkImageCanvasSource2D> imageSource =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
imageSource->SetScalarTypeToUnsignedChar();
imageSource->SetExtent(0,9,0,9,0,0);
imageSource->SetNumberOfScalarComponents(3);
imageSource->SetDrawColor(0, 0, 0, 0);
imageSource->FillBox(0,9,0,9);
imageSource->SetDrawColor(255, 0, 0, 0);
imageSource->FillBox(5,7,5,7);
imageSource->Update();
vtkSmartPointer<vtkPNMWriter> pnmWriter =
vtkSmartPointer<vtkPNMWriter>::New();
pnmWriter->SetFileName(filename.c_str());
pnmWriter->SetInputConnection(imageSource->GetOutputPort());
pnmWriter->Write();
// Read and display for verification
vtkSmartPointer<vtkPNMReader> reader =
vtkSmartPointer<vtkPNMReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->GetMapper()->SetInputConnection(reader->GetOutputPort());
// Setup renderer
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(WritePNM)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOImage
vtkvtkImagingSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping WritePNM: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(WritePNM MACOSX_BUNDLE WritePNM.cxx )
target_link_libraries(WritePNM PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(WritePNM MACOSX_BUNDLE WritePNM.cxx )
target_link_libraries(WritePNM PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WritePNM
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build WritePNM¶
Click here to download WritePNM and its CMakeLists.txt file. Once the tarball WritePNM.tar has been downloaded and extracted,
cd WritePNM/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WritePNM
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.