ReadUnstructuredGrid
VTKEx/Cxx/IO/ReadUnstructuredGrid
Description¶
This example demonstrates how to read an unstructured grid (VTU) file. The front facing faces are colored white, while the back facing faces are colored red.
An example data file (.vtu) for testing can be found in VTKExamples/src/TestingData/tetra.vtu.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ReadUnstructuredGrid.cxx
#include <vtkSmartPointer.h>
#include <vtkXMLUnstructuredGridReader.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkNamedColors.h>
int main ( int argc, char *argv[] )
{
//parse command line arguments
if(argc < 2)
{
std::cerr << "Usage: " << argv[0]
<< " Filename(.vtu)" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
//read all the data from the file
vtkSmartPointer<vtkXMLUnstructuredGridReader> reader =
vtkSmartPointer<vtkXMLUnstructuredGridReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
//Create a mapper and actor
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetLineWidth(2.0);
vtkSmartPointer<vtkProperty> backFace =
vtkSmartPointer<vtkProperty>::New();
backFace->SetColor(colors->GetColor3d("tomato").GetData());
actor->SetBackfaceProperty(backFace);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
//Render and interact
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ReadUnstructuredGrid)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ReadUnstructuredGrid: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx )
target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx )
target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ReadUnstructuredGrid
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ReadUnstructuredGrid¶
Click here to download ReadUnstructuredGrid and its CMakeLists.txt file. Once the tarball ReadUnstructuredGrid.tar has been downloaded and extracted,
cd ReadUnstructuredGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadUnstructuredGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.