ReadUnknownTypeXMLFile
VTKEx/Cxx/IO/ReadUnknownTypeXMLFile
Description¶
This examples reads either a vtu (unstructured grid) or vtp (polydata) file and displays it to the screen.
Other languages
See (CSharp)
Question
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Code¶
ReadUnknownTypeXMLFile.cxx
#include <vtkSmartPointer.h>
#include <vtkXMLGenericDataObjectReader.h>
#include <vtkPolyData.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int argc, char *argv[])
{
// Ensure a filename was specified
if(argc < 2)
{
std::cout << "Usage: " << argv[0] << " InputFilename" << std::endl;
return EXIT_FAILURE;
}
// Get all data from the file
vtkSmartPointer<vtkXMLGenericDataObjectReader> reader =
vtkSmartPointer<vtkXMLGenericDataObjectReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
// All of the standard data types can be checked and obtained like this:
if(dynamic_cast<vtkPolyData*>(reader->GetOutput()))
{
std::cout << "File is a polydata" << std::endl;
}
else if(dynamic_cast<vtkUnstructuredGrid*>(reader->GetOutput()))
{
std::cout << "File is an unstructured grid" << std::endl;
}
// Visualize
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Moccasin").GetData());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ReadUnknownTypeXMLFile)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ReadUnknownTypeXMLFile: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ReadUnknownTypeXMLFile MACOSX_BUNDLE ReadUnknownTypeXMLFile.cxx )
target_link_libraries(ReadUnknownTypeXMLFile PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ReadUnknownTypeXMLFile MACOSX_BUNDLE ReadUnknownTypeXMLFile.cxx )
target_link_libraries(ReadUnknownTypeXMLFile PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ReadUnknownTypeXMLFile
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ReadUnknownTypeXMLFile¶
Click here to download ReadUnknownTypeXMLFile and its CMakeLists.txt file. Once the tarball ReadUnknownTypeXMLFile.tar has been downloaded and extracted,
cd ReadUnknownTypeXMLFile/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadUnknownTypeXMLFile
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.