ReadImageData
Description¶
This example reads an image data (.vti) file.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ReadImageData.cxx
#include <vtkSmartPointer.h>
#include <vtkNamedColors.h>
#include <vtkProperty.h>
#include <vtkDataSetMapper.h>
#include <vtkImageActor.h>
#include <vtkImageViewer2.h>
#include <vtkXMLImageDataReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
#include <vtkRenderer.h>
int main(int argc, char* argv[])
{
// Verify input arguments
if(argc != 2)
{
std::cout << "Usage: " << argv[0]
<< " Filename.vti" << std::endl;
return EXIT_FAILURE;
}
std::string inputFilename = argv[1];
auto colors = vtkSmartPointer<vtkNamedColors>::New();
// Read the file
auto reader = vtkSmartPointer<vtkXMLImageDataReader>::New();
reader->SetFileName(inputFilename.c_str());
reader->Update();
// Visualize
auto mapper = vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetColor(colors->GetColor3d("DarkSalmon").GetData());
auto renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ReadImageData)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkIOXML
vtkvtkInteractionImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ReadImageData: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ReadImageData MACOSX_BUNDLE ReadImageData.cxx )
target_link_libraries(ReadImageData PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ReadImageData MACOSX_BUNDLE ReadImageData.cxx )
target_link_libraries(ReadImageData PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ReadImageData
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ReadImageData¶
Click here to download ReadImageData and its CMakeLists.txt file. Once the tarball ReadImageData.tar has been downloaded and extracted,
cd ReadImageData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadImageData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.