ReadBMP
Question
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Code¶
ReadBMP.cxx
#include <vtkSmartPointer.h>
#include <vtkImageViewer2.h>
#include <vtkBMPReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int argc, char* argv[])
{
//Verify input arguments
if ( argc != 2 )
{
std::cout << "Usage: " << argv[0]
<< " Filename(.bmp) e.g. masonry.bmp" << std::endl;
return EXIT_FAILURE;
}
//Read the image
vtkSmartPointer<vtkBMPReader> reader =
vtkSmartPointer<vtkBMPReader>::New();
reader->SetFileName ( argv[1] );
// Visualize
vtkSmartPointer<vtkImageViewer2> imageViewer =
vtkSmartPointer<vtkImageViewer2>::New();
imageViewer->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
imageViewer->SetupInteractor(renderWindowInteractor);
imageViewer->Render();
imageViewer->GetRenderer()->ResetCamera();
imageViewer->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ReadBMP)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkIOImage
vtkvtkInteractionImage
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ReadBMP: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ReadBMP MACOSX_BUNDLE ReadBMP.cxx )
target_link_libraries(ReadBMP PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ReadBMP MACOSX_BUNDLE ReadBMP.cxx )
target_link_libraries(ReadBMP PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ReadBMP
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ReadBMP¶
Click here to download ReadBMP and its CMakeLists.txt file. Once the tarball ReadBMP.tar has been downloaded and extracted,
cd ReadBMP/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadBMP
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.