HyperTreeGridSource
VTKEx/Cxx/HyperTreeGrid/HyperTreeGridSource
Question
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Code¶
HyperTreeGridSource.cxx
#include <vtkHyperTreeGridSource.h>
#include <vtkHyperTreeGridToUnstructuredGrid.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkShrinkFilter.h>
#include <vtkSmartPointer.h>
#include <vtkVersion.h>
#include <cstdlib>
int main(int, char*[])
{
// Create hyper tree grid source
auto source = vtkSmartPointer<vtkHyperTreeGridSource>::New();
#if VTK_VERSION_NUMBER >= 89000000000ULL
source->SetMaxDepth(6);
#else
source->SetMaximumLevel(6);
#endif
source->SetDimensions(4, 4, 3); // GridCell 3, 3, 2
source->SetGridScale(1.5, 1.0, 0.7);
source->SetBranchFactor(4);
source->SetDescriptor(
"RRR .R. .RR ..R ..R .R.|R.......................... "
"........................... ........................... "
".............R............. ....RR.RR........R......... "
".....RRRR.....R.RR......... ........................... "
"........................... "
"...........................|........................... "
"........................... ........................... "
"...RR.RR.......RR.......... ........................... "
"RR......................... ........................... "
"........................... ........................... "
"........................... ........................... "
"........................... ........................... "
"............RRR............|........................... "
"........................... .......RR.................. "
"........................... ........................... "
"........................... ........................... "
"........................... ........................... "
"........................... "
"...........................|........................... "
"...........................");
source->Update();
// Hyper tree grid to unstructured grid filter
auto htg2ug = vtkSmartPointer<vtkHyperTreeGridToUnstructuredGrid>::New();
htg2ug->SetInputConnection(source->GetOutputPort());
htg2ug->Update();
auto shrink = vtkSmartPointer<vtkShrinkFilter>::New();
shrink->SetInputConnection(htg2ug->GetOutputPort());
shrink->SetShrinkFactor(0.8);
auto mapper = vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(shrink->GetOutputPort());
mapper->ScalarVisibilityOff();
auto colors = vtkSmartPointer<vtkNamedColors>::New();
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Burlywood").GetData());
// Create the RenderWindow, Renderer and Interactor
//
auto renderer = vtkSmartPointer<vtkRenderer>::New();
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(150);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCameraClippingRange();
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindow->SetWindowName("HyperTreeGridSource");
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(HyperTreeGridSource)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersHyperTree
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping HyperTreeGridSource: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(HyperTreeGridSource MACOSX_BUNDLE HyperTreeGridSource.cxx )
target_link_libraries(HyperTreeGridSource PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(HyperTreeGridSource MACOSX_BUNDLE HyperTreeGridSource.cxx )
target_link_libraries(HyperTreeGridSource PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HyperTreeGridSource
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build HyperTreeGridSource¶
Click here to download HyperTreeGridSource and its CMakeLists.txt file. Once the tarball HyperTreeGridSource.tar has been downloaded and extracted,
cd HyperTreeGridSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HyperTreeGridSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.