VertexSize
Description¶
Change the size of all vertices.
Question
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Code¶
VertexSize.cxx
#include <vtkSmartPointer.h>
#include <vtkRenderedGraphRepresentation.h>
#include <vtkObjectFactory.h>
#include <vtkFloatArray.h>
#include <vtkMutableUndirectedGraph.h>
#include <vtkGraphWriter.h>
#include <vtkGraphLayoutView.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkDataSetAttributes.h>
#include <vtkGraphToGlyphs.h>
class CustomRepresentation : public vtkRenderedGraphRepresentation
{
public:
static CustomRepresentation* New();
vtkTypeMacro(CustomRepresentation, vtkRenderedGraphRepresentation);
void SetVertexSize(int vertexSize)
{
this->VertexGlyph->SetScreenSize(vertexSize);
this->VertexGlyph->Modified();
}
};
vtkStandardNewMacro(CustomRepresentation);
int main(int, char *[])
{
vtkSmartPointer<vtkMutableUndirectedGraph> g =
vtkSmartPointer<vtkMutableUndirectedGraph>::New();
vtkIdType v1 = g->AddVertex();
vtkIdType v2 = g->AddVertex();
g->AddEdge(v1, v2);
g->AddEdge(v1, v2);
// Specify coordinates so the graph is always the same for testing
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(1,0,0);
g->SetPoints(points);
vtkSmartPointer<CustomRepresentation> representation =
vtkSmartPointer<CustomRepresentation>::New();
representation->SetInputConnection(g->GetProducerPort());
representation->SetVertexSize(100);
representation->SetGlyphType(vtkGraphToGlyphs::CIRCLE);
vtkSmartPointer<vtkGraphLayoutView> layoutView =
vtkSmartPointer<vtkGraphLayoutView>::New();
layoutView->AddRepresentation(representation);
layoutView->SetLayoutStrategy("Pass Through");
layoutView->ResetCamera();
layoutView->GetInteractor()->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(VertexSize)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkIOLegacy
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkViewsInfovis QUIET)
if (NOT VTK_FOUND)
message("Skipping VertexSize: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(VertexSize MACOSX_BUNDLE VertexSize.cxx )
target_link_libraries(VertexSize PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(VertexSize MACOSX_BUNDLE VertexSize.cxx )
target_link_libraries(VertexSize PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VertexSize
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build VertexSize¶
Click here to download VertexSize and its CMakeLists.txt file. Once the tarball VertexSize.tar has been downloaded and extracted,
cd VertexSize/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VertexSize
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.