OutEdgeIterator
VTKEx/Cxx/Graphs/OutEdgeIterator
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
OutEdgeIterator.cxx
#include <vtkMutableUndirectedGraph.h>
#include <vtkMutableDirectedGraph.h>
#include <vtkSmartPointer.h>
#include <vtkOutEdgeIterator.h>
static void Undirected();
static void Directed();
int main(int, char *[])
{
Undirected();
Directed();
return EXIT_SUCCESS;
}
void Undirected()
{
vtkSmartPointer<vtkMutableUndirectedGraph> g =
vtkSmartPointer<vtkMutableUndirectedGraph>::New();
// Create a graph
vtkIdType v0 = g->AddVertex();
vtkIdType v1 = g->AddVertex();
vtkIdType v2 = g->AddVertex();
g->AddEdge(v0, v1);
g->AddEdge(v1, v2);
g->AddEdge(v0, v2);
// Find all outgoing edges connected to a vertex
vtkSmartPointer<vtkOutEdgeIterator> it =
vtkSmartPointer<vtkOutEdgeIterator>::New();
g->GetOutEdges(0, it); // Get the edges connected to vertex 0
while(it->HasNext())
{
vtkOutEdgeType edge = it->Next();
std::cout << "Edge id: " << edge.Id << " Target: " << edge.Target << std::endl;
}
}
void Directed()
{
vtkSmartPointer<vtkMutableDirectedGraph> g =
vtkSmartPointer<vtkMutableDirectedGraph>::New();
// Create a graph
vtkIdType v0 = g->AddVertex();
vtkIdType v1 = g->AddVertex();
vtkIdType v2 = g->AddVertex();
g->AddEdge(v1, v0);
g->AddEdge(v2, v0);
{
std::cout << "Finding edges connected to vertex 0" << std::endl;
vtkSmartPointer<vtkOutEdgeIterator> it =
vtkSmartPointer<vtkOutEdgeIterator>::New();
g->GetOutEdges(0, it);
while(it->HasNext())
{
vtkOutEdgeType edge = it->Next();
std::cout << "Edge id: " << edge.Id << " Target: " << edge.Target << std::endl;
}
std::cout << "Nothing should be output, vertex 0 has no outgoing edges!" << std::endl;
}
{
std::cout << "Finding edges connected to vertex 1" << std::endl;
vtkSmartPointer<vtkOutEdgeIterator> it =
vtkSmartPointer<vtkOutEdgeIterator>::New();
g->GetOutEdges(1, it);
while(it->HasNext())
{
vtkOutEdgeType edge = it->Next();
std::cout << "Edge id: " << edge.Id << " Target: " << edge.Target << std::endl;
}
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(OutEdgeIterator)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel QUIET)
if (NOT VTK_FOUND)
message("Skipping OutEdgeIterator: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(OutEdgeIterator MACOSX_BUNDLE OutEdgeIterator.cxx )
target_link_libraries(OutEdgeIterator PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(OutEdgeIterator MACOSX_BUNDLE OutEdgeIterator.cxx )
target_link_libraries(OutEdgeIterator PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OutEdgeIterator
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build OutEdgeIterator¶
Click here to download OutEdgeIterator and its CMakeLists.txt file. Once the tarball OutEdgeIterator.tar has been downloaded and extracted,
cd OutEdgeIterator/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OutEdgeIterator
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.