MinimumSpanningTree
VTKEx/Cxx/Graphs/MinimumSpanningTree
Description¶
This example shows how to find the minimum spanning tree. The input graph is:
and the minimum spanning tree computed is :
You must have compiled VTK with VTK_USE_BOOST=ON to use this functionality. You must also link to vtkInfovis.
Question
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Code¶
MinimumSpanningTree.cxx
#include <vtkSmartPointer.h>
#include <vtkBoostPrimMinimumSpanningTree.h>
#include <vtkDataSetAttributes.h>
#include <vtkDoubleArray.h>
#include <vtkMutableUndirectedGraph.h>
#include <vtkTree.h>
int main(int, char *[])
{
vtkSmartPointer<vtkMutableUndirectedGraph> g =
vtkSmartPointer<vtkMutableUndirectedGraph>::New();
// Create 3 vertices
vtkIdType v1 = g->AddVertex();
vtkIdType v2 = g->AddVertex();
vtkIdType v3 = g->AddVertex();
// Create a fully connected graph
g->AddEdge(v1, v2);
g->AddEdge(v2, v3);
g->AddEdge(v1, v3);
// Create the edge weight array
vtkSmartPointer<vtkDoubleArray> weights =
vtkSmartPointer<vtkDoubleArray>::New();
weights->SetNumberOfComponents(1);
weights->SetName("Weights");
// Set the edge weights
weights->InsertNextValue(1.0);
weights->InsertNextValue(1.0);
weights->InsertNextValue(2.0);
// Add the edge weight array to the graph
g->GetEdgeData()->AddArray(weights);
// Output original graph info
std::cout << "Number of vertices: "
<< g->GetNumberOfVertices() << std::endl;
std::cout << "Number of edges: "
<< g->GetNumberOfEdges() << std::endl;
g->Dump();
// Setup the minimum spanning tree filter
vtkSmartPointer<vtkBoostPrimMinimumSpanningTree> minimumSpanningTreeFilter =
vtkSmartPointer<vtkBoostPrimMinimumSpanningTree>::New();
minimumSpanningTreeFilter->SetOriginVertex(v1);
minimumSpanningTreeFilter->SetInput(g);
minimumSpanningTreeFilter->SetEdgeWeightArrayName("Weights");
// Compute the minimum spanning tree
minimumSpanningTreeFilter->Update();
// Get the output tree
vtkSmartPointer<vtkTree> minimumSpanningTree = vtkSmartPointer<vtkTree>::New();
minimumSpanningTree->ShallowCopy(minimumSpanningTreeFilter->GetOutput());
// Output information about the minimum spanning tree
std::cout << "Number of vertices: "
<< minimumSpanningTree->GetNumberOfVertices() << std::endl;
std::cout << "Number of edges: "
<< minimumSpanningTree->GetNumberOfEdges() << std::endl;
minimumSpanningTree->Dump();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(MinimumSpanningTree)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInfovisBoostGraphAlgorithms QUIET)
if (NOT VTK_FOUND)
message("Skipping MinimumSpanningTree: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(MinimumSpanningTree MACOSX_BUNDLE MinimumSpanningTree.cxx )
target_link_libraries(MinimumSpanningTree PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(MinimumSpanningTree MACOSX_BUNDLE MinimumSpanningTree.cxx )
target_link_libraries(MinimumSpanningTree PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS MinimumSpanningTree
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build MinimumSpanningTree¶
Click here to download MinimumSpanningTree and its CMakeLists.txt file. Once the tarball MinimumSpanningTree.tar has been downloaded and extracted,
cd MinimumSpanningTree/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MinimumSpanningTree
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.