ColorEdges
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See (Python)
Question
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Code¶
ColorEdges.cxx
#include <vtkSmartPointer.h>
#include <vtkDataSetAttributes.h>
#include <vtkGraphLayoutView.h>
#include <vtkIntArray.h>
#include <vtkLookupTable.h>
#include <vtkMutableDirectedGraph.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkViewTheme.h>
int main(int, char *[])
{
vtkSmartPointer<vtkMutableDirectedGraph> graph =
vtkSmartPointer<vtkMutableDirectedGraph>::New();
// Create a graph
vtkIdType v1 = graph->AddVertex();
vtkIdType v2 = graph->AddVertex();
vtkIdType v3 = graph->AddVertex();
graph->AddEdge(v1,v2);
graph->AddEdge(v2,v3);
// Create the color array
vtkSmartPointer<vtkIntArray> edgeColors =
vtkSmartPointer<vtkIntArray>::New();
edgeColors->SetNumberOfComponents(1);
edgeColors->SetName("Color");
vtkSmartPointer<vtkLookupTable> lookupTable =
vtkSmartPointer<vtkLookupTable>::New();
lookupTable->SetNumberOfTableValues(2);
lookupTable->SetTableValue(0, 1.0, 0.0, 0.0); // red
lookupTable->SetTableValue(1, 0.0, 1.0, 0.0); // green
lookupTable->Build();
edgeColors->InsertNextValue(0);
edgeColors->InsertNextValue(1);
// Add the color array to the graph
graph->GetEdgeData()->AddArray(edgeColors);
vtkSmartPointer<vtkGraphLayoutView> graphLayoutView =
vtkSmartPointer<vtkGraphLayoutView>::New();
graphLayoutView->AddRepresentationFromInput(graph);
graphLayoutView->SetLayoutStrategyToTree();
graphLayoutView->SetEdgeColorArrayName("Color");
graphLayoutView->ColorEdgesOn();
vtkSmartPointer<vtkViewTheme> theme =
vtkSmartPointer<vtkViewTheme>::New();
theme->SetCellLookupTable(lookupTable);
graphLayoutView->ApplyViewTheme(theme);
graphLayoutView->ResetCamera();
graphLayoutView->GetInteractor()->Initialize();
graphLayoutView->GetInteractor()->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ColorEdges)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkViewsCore
vtkvtkViewsInfovis QUIET)
if (NOT VTK_FOUND)
message("Skipping ColorEdges: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ColorEdges MACOSX_BUNDLE ColorEdges.cxx )
target_link_libraries(ColorEdges PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ColorEdges MACOSX_BUNDLE ColorEdges.cxx )
target_link_libraries(ColorEdges PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ColorEdges
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ColorEdges¶
Click here to download ColorEdges and its CMakeLists.txt file. Once the tarball ColorEdges.tar has been downloaded and extracted,
cd ColorEdges/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ColorEdges
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.