TriangleStrip
VTKEx/Cxx/GeometricObjects/TriangleStrip
Description¶
The triangle strip is a composite two-dimensional cell consisting of one or more triangles. The points defining the triangle strip need not lie in a plane. The triangle strip is defined by an ordered list of n+2 points, where n is the number of triangles. The ordering of the points is such that each set of three points defines a triangle.
Info
See this wikipedia article for an explanation.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
TriangleStrip.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleStrip.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(0,1,0);
points->InsertNextPoint(1,0,0);
points->InsertNextPoint(1.5,1,0);
vtkSmartPointer<vtkTriangleStrip> triangleStrip =
vtkSmartPointer<vtkTriangleStrip>::New();
triangleStrip->GetPointIds()->SetNumberOfIds(4);
triangleStrip->GetPointIds()->SetId(0,0);
triangleStrip->GetPointIds()->SetId(1,1);
triangleStrip->GetPointIds()->SetId(2,2);
triangleStrip->GetPointIds()->SetId(3,3);
vtkSmartPointer<vtkCellArray> cells =
vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangleStrip);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->SetStrips(cells);
// Create an actor and mapper
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputData(polydata);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Cyan").GetData());
actor->GetProperty()->SetRepresentationToWireframe();
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Triangle Strip");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TriangleStrip)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TriangleStrip: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TriangleStrip MACOSX_BUNDLE TriangleStrip.cxx )
target_link_libraries(TriangleStrip PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TriangleStrip MACOSX_BUNDLE TriangleStrip.cxx )
target_link_libraries(TriangleStrip PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TriangleStrip
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TriangleStrip¶
Click here to download TriangleStrip and its CMakeLists.txt file. Once the tarball TriangleStrip.tar has been downloaded and extracted,
cd TriangleStrip/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TriangleStrip
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.