Triangle
VTKEx/Cxx/GeometricObjects/Triangle
Description¶
The triangle is a primary two-dimensional cell. The triangle is defined by a counterclockwise ordered list of three points. The order of the points specifies the direction of the surface normal using the right-hand rule.
Question
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Code¶
Triangle.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTriangle.h>
int main(int , char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a triangle
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint ( 1.0, 0.0, 0.0 );
points->InsertNextPoint ( 0.0, 0.0, 0.0 );
points->InsertNextPoint ( 0.0, 1.0, 0.0 );
vtkSmartPointer<vtkTriangle> triangle =
vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId ( 0, 0 );
triangle->GetPointIds()->SetId ( 1, 1 );
triangle->GetPointIds()->SetId ( 2, 2 );
vtkSmartPointer<vtkCellArray> triangles =
vtkSmartPointer<vtkCellArray>::New();
triangles->InsertNextCell ( triangle );
// Create a polydata object
vtkSmartPointer<vtkPolyData> trianglePolyData =
vtkSmartPointer<vtkPolyData>::New();
// Add the geometry and topology to the polydata
trianglePolyData->SetPoints ( points );
trianglePolyData->SetPolys ( triangles );
// Create mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(trianglePolyData);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->GetProperty()->SetColor(colors->GetColor3d("Cyan").GetData());
actor->SetMapper(mapper);
// Create a renderer, render window, and an interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Triangle");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Triangle)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Triangle: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Triangle MACOSX_BUNDLE Triangle.cxx )
target_link_libraries(Triangle PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Triangle MACOSX_BUNDLE Triangle.cxx )
target_link_libraries(Triangle PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Triangle
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Triangle¶
Click here to download Triangle and its CMakeLists.txt file. Once the tarball Triangle.tar has been downloaded and extracted,
cd Triangle/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Triangle
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.