TextActor
VTKEx/Cxx/GeometricObjects/TextActor
Question
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Code¶
TextActor.cxx
#include <vtkNamedColors.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a rendering window and renderer.
vtkSmartPointer<vtkRenderer> ren =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->SetWindowName("Regular Polygon Source");
renWin->AddRenderer(ren);
// Create a render window interactor.
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// Create a text actor.
vtkSmartPointer<vtkTextActor> txt =
vtkSmartPointer<vtkTextActor>::New();
txt->SetInput("Hello World!");
vtkTextProperty *txtprop = txt->GetTextProperty();
txtprop->SetFontFamilyToArial();
txtprop->BoldOn();
txtprop->SetFontSize(36);
txtprop->ShadowOn();
txtprop->SetShadowOffset(4, 4);
txtprop->SetColor(colors->GetColor3d("Cornsilk").GetData());
txt->SetDisplayPosition(20, 30);
// Assign actor to the renderer.
ren->AddActor(txt);
ren->SetBackground(colors->GetColor3d("DarkGreen").GetData());
// Enable user interface interactor.
iren->Initialize();
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TextActor)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TextActor: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TextActor MACOSX_BUNDLE TextActor.cxx )
target_link_libraries(TextActor PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TextActor MACOSX_BUNDLE TextActor.cxx )
target_link_libraries(TextActor PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextActor
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build TextActor¶
Click here to download TextActor and its CMakeLists.txt file. Once the tarball TextActor.tar has been downloaded and extracted,
cd TextActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.