QuadraticHexahedron
VTKEx/Cxx/GeometricObjects/QuadraticHexahedron
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See (Python)
Question
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Code¶
QuadraticHexahedron.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkGlyph3D.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkQuadraticHexahedron.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTessellatorFilter.h>
#include <vtkUnstructuredGrid.h>
namespace
{
vtkSmartPointer<vtkUnstructuredGrid> MakeQuadraticHexahedron();
}
int main (int, char *[])
{
vtkSmartPointer<vtkNamedColors> namedColors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkUnstructuredGrid> uGrid =
MakeQuadraticHexahedron();
vtkSmartPointer<vtkTessellatorFilter> tessellate =
vtkSmartPointer<vtkTessellatorFilter>::New();
tessellate->SetInputData(uGrid);
tessellate->SetMaximumNumberOfSubdivisions(2);
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(tessellate->GetOutputPort());
mapper->ScalarVisibilityOff();
// Create an actor for the grid
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(
namedColors->GetColor3d("Tomato").GetData());
actor->GetProperty()->SetEdgeColor(
namedColors->GetColor3d("IvoryBlack").GetData());
actor->GetProperty()->EdgeVisibilityOn();
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetRadius(0.02);
vtkSmartPointer<vtkGlyph3D> glyph3D =
vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetInputData(uGrid);
glyph3D->SetSourceConnection(sphereSource->GetOutputPort());
glyph3D->ScalingOff();
glyph3D->Update();
vtkSmartPointer<vtkDataSetMapper> glyph3DMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort());
glyph3DMapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> glyph3DActor =
vtkSmartPointer<vtkActor>::New();
glyph3DActor->SetMapper(glyph3DMapper);
glyph3DActor->GetProperty()->SetColor(
namedColors->GetColor3d("Banana").GetData());
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Quadratic Hexahedron");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->AddActor(glyph3DActor);
renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
namespace
{
vtkSmartPointer<vtkUnstructuredGrid> MakeQuadraticHexahedron()
{
vtkSmartPointer<vtkQuadraticHexahedron> aHexahedron =
vtkSmartPointer<vtkQuadraticHexahedron>::New();
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
double *pcoords = aHexahedron->GetParametricCoords();
vtkSmartPointer<vtkMinimalStandardRandomSequence> rng =
vtkSmartPointer<vtkMinimalStandardRandomSequence>::New();
points->SetNumberOfPoints(aHexahedron->GetNumberOfPoints());
rng->SetSeed(5070); // for testing
for (auto i = 0; i < aHexahedron->GetNumberOfPoints(); ++i)
{
double perturbation[3];
for (auto j = 0; j < 3; ++j)
{
rng->Next();
perturbation[j] = rng->GetRangeValue(-0.1, 0.1);
}
aHexahedron->GetPointIds()->SetId(i, i);
points->SetPoint(i,
*(pcoords + 3 * i) + perturbation[0],
*(pcoords + 3 * i + 1) + perturbation[1],
*(pcoords + 3 * i + 2) + perturbation[2]);
}
// Add the points and hexahedron to an unstructured grid
vtkSmartPointer<vtkUnstructuredGrid> uGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
uGrid->SetPoints(points);
uGrid->InsertNextCell(aHexahedron->GetCellType(), aHexahedron->GetPointIds());
return uGrid;
}
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(QuadraticHexahedron)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping QuadraticHexahedron: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(QuadraticHexahedron MACOSX_BUNDLE QuadraticHexahedron.cxx )
target_link_libraries(QuadraticHexahedron PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(QuadraticHexahedron MACOSX_BUNDLE QuadraticHexahedron.cxx )
target_link_libraries(QuadraticHexahedron PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS QuadraticHexahedron
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build QuadraticHexahedron¶
Click here to download QuadraticHexahedron and its CMakeLists.txt file. Once the tarball QuadraticHexahedron.tar has been downloaded and extracted,
cd QuadraticHexahedron/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./QuadraticHexahedron
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.