Pyramid
VTKEx/Cxx/GeometricObjects/Pyramid
Question
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Code¶
Pyramid.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCellArray.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkPyramid.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkUnstructuredGrid.h>
int main(int , char *[])
{
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
float p0[3] = {1.0, 1.0, 1.0};
float p1[3] = {-1.0, 1.0, 1.0};
float p2[3] = {-1.0, -1.0, 1.0};
float p3[3] = {1.0, -1.0, 1.0};
float p4[3] = {0.0, 0.0, 0.0};
points->InsertNextPoint(p0);
points->InsertNextPoint(p1);
points->InsertNextPoint(p2);
points->InsertNextPoint(p3);
points->InsertNextPoint(p4);
vtkSmartPointer<vtkPyramid> pyramid =
vtkSmartPointer<vtkPyramid>::New();
pyramid->GetPointIds()->SetId(0,0);
pyramid->GetPointIds()->SetId(1,1);
pyramid->GetPointIds()->SetId(2,2);
pyramid->GetPointIds()->SetId(3,3);
pyramid->GetPointIds()->SetId(4,4);
vtkSmartPointer<vtkCellArray> cells =
vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell (pyramid);
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->SetPoints(points);
ug->InsertNextCell(pyramid->GetCellType(),pyramid->GetPointIds());
//Create an actor and mapper
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputData(ug);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Pyramid");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
// Create a nice view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(180);
renderer->GetActiveCamera()->Elevation(-20);
renderer->ResetCameraClippingRange();
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Pyramid)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Pyramid: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Pyramid MACOSX_BUNDLE Pyramid.cxx )
target_link_libraries(Pyramid PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Pyramid MACOSX_BUNDLE Pyramid.cxx )
target_link_libraries(Pyramid PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Pyramid
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Pyramid¶
Click here to download Pyramid and its CMakeLists.txt file. Once the tarball Pyramid.tar has been downloaded and extracted,
cd Pyramid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Pyramid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.