Point
VTKEx/Cxx/GeometricObjects/Point
Description¶
vtkPoints object represents 3D points. The data model for vtkPoints is an array of vx-vy-vz triplets accessible by (point or cell) id.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Point.cxx
#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create the geometry of a point (the coordinate)
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
const float p[3] = {1.0, 2.0, 3.0};
// Create the topology of the point (a vertex)
vtkSmartPointer<vtkCellArray> vertices =
vtkSmartPointer<vtkCellArray>::New();
// We need an an array of point id's for InsertNextCell.
vtkIdType pid[1];
pid[0] = points->InsertNextPoint(p);
vertices->InsertNextCell(1,pid);
// Create a polydata object
vtkSmartPointer<vtkPolyData> point =
vtkSmartPointer<vtkPolyData>::New();
// Set the points and vertices we created as the geometry and topology of the polydata
point->SetPoints(points);
point->SetVerts(vertices);
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(point);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
actor->GetProperty()->SetPointSize(20);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Point");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkOliveGreen").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Point)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Point: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Point MACOSX_BUNDLE Point.cxx )
target_link_libraries(Point PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Point MACOSX_BUNDLE Point.cxx )
target_link_libraries(Point PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Point
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Point¶
Click here to download Point and its CMakeLists.txt file. Once the tarball Point.tar has been downloaded and extracted,
cd Point/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Point
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.