Plane
VTKEx/Cxx/GeometricObjects/Plane
Description¶
vtkPlaneSource object creates an m x n array of quadrilaterals arranged as a regular tiling in a plane.
The plane is defined by specifying an origin point, and then two other points that, together with the origin, define two axes for the plane. These axes do not have to be orthogonal - so you can create a parallelogram. (The axes must not be parallel.) The resolution of the plane (i.e., number of subdivisions) is controlled by the ivars XResolution and YResolution.
By default, the plane is centered at the origin and perpendicular to the z-axis, with width and height of length 1 and resolutions set to 1.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Plane.cxx
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
#include <array>
#include <vtkProperty.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Set the background color.
std::array<unsigned char , 4> bkg{{26, 51, 77, 255}};
colors->SetColor("BkgColor", bkg.data());
// Create a plane
vtkSmartPointer<vtkPlaneSource> planeSource =
vtkSmartPointer<vtkPlaneSource>::New();
planeSource->SetCenter(1.0, 0.0, 0.0);
planeSource->SetNormal(1.0, 0.0, 1.0);
planeSource->Update();
vtkPolyData* plane = planeSource->GetOutput();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(plane);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Cyan").GetData());
// Create a renderer, render window and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Plane");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Plane)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Plane: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Plane MACOSX_BUNDLE Plane.cxx )
target_link_libraries(Plane PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Plane MACOSX_BUNDLE Plane.cxx )
target_link_libraries(Plane PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Plane
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Plane¶
Click here to download Plane and its CMakeLists.txt file. Once the tarball Plane.tar has been downloaded and extracted,
cd Plane/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Plane
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.