OrientedArrow
VTKEx/Cxx/GeometricObjects/OrientedArrow
Description¶
This example illustrates how to create and display an arrow that passes through two points.
It demonstrates two different ways to apply the transform:
-
Use vtkTransformPolyDataFilter to create a new transformed polydata. This method is useful if the transformed polydata is needed later in the pipeline, e.g. vtkGlyph3DFilter.
-
Apply the transform directly to the actor using vtkProp3D's SetUserMatrix. No new data is produced.
Switch between the two methods by #defining USER_MATRIX or leaving out the #define.
See also
Compare this example with OrientedCylinder. The transform is different because the cylinder height direction is along the y-axis and the arrow height is along the x axis.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
OrientedArrow.cxx
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkMath.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <array>
#define USER_MATRIX
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Set the background color.
std::array<unsigned char , 4> bkg{{26, 51, 77, 255}};
colors->SetColor("BkgColor", bkg.data());
//Create an arrow.
vtkSmartPointer<vtkArrowSource> arrowSource =
vtkSmartPointer<vtkArrowSource>::New();
// Generate a random start and end point
double startPoint[3];
double endPoint[3];
vtkSmartPointer<vtkMinimalStandardRandomSequence> rng =
vtkSmartPointer<vtkMinimalStandardRandomSequence>::New();
rng->SetSeed(8775070); // For testing.
for (auto i = 0; i < 3; ++i)
{
rng->Next();
startPoint[i] = rng->GetRangeValue(-10, 10);
rng->Next();
endPoint[i] = rng->GetRangeValue(-10, 10);
}
// Compute a basis
double normalizedX[3];
double normalizedY[3];
double normalizedZ[3];
// The X axis is a vector from start to end
vtkMath::Subtract(endPoint, startPoint, normalizedX);
double length = vtkMath::Norm(normalizedX);
vtkMath::Normalize(normalizedX);
// The Z axis is an arbitrary vector cross X
double arbitrary[3];
for (auto i = 0; i < 3; ++i)
{
rng->Next();
arbitrary[i] = rng->GetRangeValue(-10, 10);
}
vtkMath::Cross(normalizedX, arbitrary, normalizedZ);
vtkMath::Normalize(normalizedZ);
// The Y axis is Z cross X
vtkMath::Cross(normalizedZ, normalizedX, normalizedY);
vtkSmartPointer<vtkMatrix4x4> matrix =
vtkSmartPointer<vtkMatrix4x4>::New();
// Create the direction cosine matrix
matrix->Identity();
for (auto i = 0; i < 3; i++)
{
matrix->SetElement(i, 0, normalizedX[i]);
matrix->SetElement(i, 1, normalizedY[i]);
matrix->SetElement(i, 2, normalizedZ[i]);
}
// Apply the transforms
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->Translate(startPoint);
transform->Concatenate(matrix);
transform->Scale(length, length, length);
// Transform the polydata
vtkSmartPointer<vtkTransformPolyDataFilter> transformPD =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
transformPD->SetTransform(transform);
transformPD->SetInputConnection(arrowSource->GetOutputPort());
//Create a mapper and actor for the arrow
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
#ifdef USER_MATRIX
mapper->SetInputConnection(arrowSource->GetOutputPort());
actor->SetUserMatrix(transform->GetMatrix());
#else
mapper->SetInputConnection(transformPD->GetOutputPort());
#endif
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Cyan").GetData());
// Create spheres for start and end point
vtkSmartPointer<vtkSphereSource> sphereStartSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereStartSource->SetCenter(startPoint);
sphereStartSource->SetRadius(0.8);
vtkSmartPointer<vtkPolyDataMapper> sphereStartMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereStartMapper->SetInputConnection(sphereStartSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereStart =
vtkSmartPointer<vtkActor>::New();
sphereStart->SetMapper(sphereStartMapper);
sphereStart->GetProperty()->SetColor(colors->GetColor3d("Yellow").GetData());
vtkSmartPointer<vtkSphereSource> sphereEndSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereEndSource->SetCenter(endPoint);
sphereEndSource->SetRadius(0.8);
vtkSmartPointer<vtkPolyDataMapper> sphereEndMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereEndMapper->SetInputConnection(sphereEndSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereEnd =
vtkSmartPointer<vtkActor>::New();
sphereEnd->SetMapper(sphereEndMapper);
sphereEnd->GetProperty()->SetColor(colors->GetColor3d("Magenta").GetData());
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Oriented Arrow");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(sphereStart);
renderer->AddActor(sphereEnd);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(OrientedArrow)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkCommonTransforms
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping OrientedArrow: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(OrientedArrow MACOSX_BUNDLE OrientedArrow.cxx )
target_link_libraries(OrientedArrow PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(OrientedArrow MACOSX_BUNDLE OrientedArrow.cxx )
target_link_libraries(OrientedArrow PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OrientedArrow
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build OrientedArrow¶
Click here to download OrientedArrow and its CMakeLists.txt file. Once the tarball OrientedArrow.tar has been downloaded and extracted,
cd OrientedArrow/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OrientedArrow
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.