OpenVRFrustm
VTKEx/Cxx/GeometricObjects/OpenVRFrustm
VTK + OpenVR Frustrum Example
Question
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Code¶
OpenVRFrustm.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkFrustumSource.h>
#include <vtkMapper.h>
#include <vtkNamedColors.h>
#include <vtkPlanes.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkOpenVRRenderWindow.h>
#include <vtkOpenVRRenderer.h>
#include <vtkOpenVRRenderWindowInteractor.h>
#include <vtkShrinkPolyData.h>
#include <vtkSmartPointer.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
camera->SetClippingRange(.1, .4);
double planesArray[24];
camera->GetFrustumPlanes(1.0, planesArray);
vtkSmartPointer<vtkPlanes> planes =
vtkSmartPointer<vtkPlanes>::New();
planes->SetFrustumPlanes(planesArray);
vtkSmartPointer<vtkFrustumSource> frustumSource =
vtkSmartPointer<vtkFrustumSource>::New();
frustumSource->ShowLinesOff();
frustumSource->SetPlanes(planes);
vtkSmartPointer<vtkShrinkPolyData> shrink =
vtkSmartPointer<vtkShrinkPolyData>::New();
shrink->SetInputConnection(frustumSource->GetOutputPort());
shrink->SetShrinkFactor(.9);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(shrink->GetOutputPort());
vtkSmartPointer<vtkProperty> back =
vtkSmartPointer<vtkProperty>::New();
back->SetColor(colors->GetColor3d("Tomato").GetData());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
actor->SetBackfaceProperty(back);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkOpenVRRenderer> renderer =
vtkSmartPointer<vtkOpenVRRenderer>::New();
vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow =
vtkSmartPointer<vtkOpenVRRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
// Position the camera so that we can see the frustum
renderer->GetActiveCamera()->SetPosition(1, 0, 0);
renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
renderer->GetActiveCamera()->SetViewUp(0, 1, 0);
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(OpenVRFrustm)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkRenderingOpenVR QUIET)
if (NOT VTK_FOUND)
message("Skipping OpenVRFrustm: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(OpenVRFrustm MACOSX_BUNDLE OpenVRFrustm.cxx )
target_link_libraries(OpenVRFrustm PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(OpenVRFrustm MACOSX_BUNDLE OpenVRFrustm.cxx )
target_link_libraries(OpenVRFrustm PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OpenVRFrustm
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build OpenVRFrustm¶
Click here to download OpenVRFrustm and its CMakeLists.txt file. Once the tarball OpenVRFrustm.tar has been downloaded and extracted,
cd OpenVRFrustm/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRFrustm
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.