OpenVRCylinder
VTKEx/Cxx/GeometricObjects/OpenVRCylinder
Description¶
This example demonstrates rendering of a Cylinder in OpenVR.
Question
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Code¶
OpenVRCylinder.cxx
#include <vtkCylinderSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkOpenVRRenderWindow.h>
#include <vtkOpenVRRenderer.h>
#include <vtkOpenVRRenderWindowInteractor.h>
#include <vtkNamedColors.h>
int main(int, char *argv[])
{
// Create a sphere
vtkSmartPointer<vtkCylinderSource> cylinderSource =
vtkSmartPointer<vtkCylinderSource>::New();
cylinderSource->SetCenter(0.0, 0.0, 0.0);
cylinderSource->SetRadius(5.0);
cylinderSource->SetHeight(7.0);
cylinderSource->SetResolution(100);
// Create a mapper and actor
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(cylinderSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkOpenVRRenderer> renderer =
vtkSmartPointer<vtkOpenVRRenderer>::New();
vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow =
vtkSmartPointer<vtkOpenVRRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("ForestGreen").GetData());
// Render and interact
renderWindow->SetWindowName(argv[0]);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(OpenVRCylinder)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2
vtkvtkRenderingOpenVR QUIET)
if (NOT VTK_FOUND)
message("Skipping OpenVRCylinder: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(OpenVRCylinder MACOSX_BUNDLE OpenVRCylinder.cxx )
target_link_libraries(OpenVRCylinder PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(OpenVRCylinder MACOSX_BUNDLE OpenVRCylinder.cxx )
target_link_libraries(OpenVRCylinder PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OpenVRCylinder
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build OpenVRCylinder¶
Click here to download OpenVRCylinder and its CMakeLists.txt file. Once the tarball OpenVRCylinder.tar has been downloaded and extracted,
cd OpenVRCylinder/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRCylinder
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.