Cylinder
VTKEx/Cxx/GeometricObjects/Cylinder
Description¶
vtkCylinderSource object creates a polygonal cylinder centered at Center.
The axis of the cylinder is aligned along the global y-axis. The height and radius of the cylinder can be specified, as well as the number of sides.
It is also possible to control whether the cylinder is open-ended or capped. If you have the end points of the cylinder, you should use a vtkLineSource followed by a vtkTubeFilter instead of the vtkCylinderSource.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
Cylinder.cxx
#include <vtkActor.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a sphere
vtkSmartPointer<vtkCylinderSource> cylinderSource =
vtkSmartPointer<vtkCylinderSource>::New();
cylinderSource->SetCenter(0.0, 0.0, 0.0);
cylinderSource->SetRadius(5.0);
cylinderSource->SetHeight(7.0);
cylinderSource->SetResolution(100);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(cylinderSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
actor->SetMapper(mapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Cylinder");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Cylinder)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Cylinder: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Cylinder MACOSX_BUNDLE Cylinder.cxx )
target_link_libraries(Cylinder PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Cylinder MACOSX_BUNDLE Cylinder.cxx )
target_link_libraries(Cylinder PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Cylinder
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Cylinder¶
Click here to download Cylinder and its CMakeLists.txt file. Once the tarball Cylinder.tar has been downloaded and extracted,
cd Cylinder/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cylinder
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.