ConvexPointSet
VTKEx/Cxx/GeometricObjects/ConvexPointSet
Description¶
vtkConvexPointSet object represents a 3D cell defined by a convex set of points. An example of such a cell is an octant (from an octree). vtkConvexPointSet uses the ordered triangulations approach vtkOrderedTriangulator) to create triangulations guaranteed to be compatible across shared faces.
Question
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Code¶
ConvexPointSet.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkConvexPointSet.h>
#include <vtkDataSetMapper.h>
#include <vtkGlyph3DMapper.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkShrinkFilter.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkUnstructuredGrid.h>
int main (int, char *[])
{
vtkSmartPointer<vtkConvexPointSet> cps =
vtkSmartPointer<vtkConvexPointSet>::New();
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint( 0, 0, 0);
points->InsertNextPoint( 1, 0, 0);
points->InsertNextPoint( 1, 1, 0);
points->InsertNextPoint( 0, 1, 0);
points->InsertNextPoint( 0, 0, 1);
points->InsertNextPoint( 1, 0, 1);
points->InsertNextPoint( 1, 1, 1);
points->InsertNextPoint( 0, 1, 1);
points->InsertNextPoint( 0.5, 0, 0);
points->InsertNextPoint( 1, 0.5, 0);
points->InsertNextPoint( 0.5, 1, 0);
points->InsertNextPoint( 0, 0.5, 0);
points->InsertNextPoint( 0.5, 0.5, 0);
for (int i = 0; i < 13; ++i)
{
cps->GetPointIds()->InsertId(i,i);
}
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->Allocate(1,1);
ug->InsertNextCell(cps->GetCellType(), cps->GetPointIds());
ug->SetPoints(points);
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputData(ug);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
actor->GetProperty()->SetLineWidth(3);
actor->GetProperty()->EdgeVisibilityOn();
// Glyph the points
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
sphere->SetPhiResolution(21);
sphere->SetThetaResolution(21);
sphere->SetRadius(.03);
// Create a polydata to store everything in
vtkSmartPointer<vtkPolyData> polyData =
vtkSmartPointer<vtkPolyData>::New();
polyData->SetPoints(points);
vtkSmartPointer<vtkGlyph3DMapper> pointMapper =
vtkSmartPointer<vtkGlyph3DMapper>::New();
pointMapper->SetInputData(polyData);
pointMapper->SetSourceConnection(sphere->GetOutputPort());
vtkSmartPointer<vtkActor> pointActor =
vtkSmartPointer<vtkActor>::New();
pointActor->SetMapper(pointMapper);
pointActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Convex Point Set");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actors to the scene
renderer->AddActor(actor);
renderer->AddActor(pointActor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(210);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCameraClippingRange();
//Render and interact
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ConvexPointSet)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ConvexPointSet: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ConvexPointSet MACOSX_BUNDLE ConvexPointSet.cxx )
target_link_libraries(ConvexPointSet PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ConvexPointSet MACOSX_BUNDLE ConvexPointSet.cxx )
target_link_libraries(ConvexPointSet PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ConvexPointSet
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ConvexPointSet¶
Click here to download ConvexPointSet and its CMakeLists.txt file. Once the tarball ConvexPointSet.tar has been downloaded and extracted,
cd ConvexPointSet/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexPointSet
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.