ConeDemo
VTKEx/Cxx/GeometricObjects/ConeDemo
Description¶
vtkConeSource object creates a cone centered at a specified point and pointing in a specified direction. (By default, the center is the origin and the direction is the x-axis.)
Depending upon the resolution of this object, different representations are created. If resolution=0 a line is created; if resolution=1, a single triangle is created; if resolution=2, two crossed triangles are created.
For resolution > 2, a 3D cone (with resolution number of sides) is created.
It also is possible to control whether the bottom of the cone is capped with a (resolution-sided) polygon, and to specify the height and radius of the cone.
The example shows cones with resolutions 0, 1, 2, and 3.
Style
This example collects all of the color definition in the beginning of the example. This makes it easier to make changes to the colors without having to search the code.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
ConeDemo.cxx
#include <vtkSmartPointer.h>
#include <vtkConeSource.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkColor.h>
int main(int, char *[])
{
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
// Define all of the colors used in the example
vtkColor3d backgroundColor = colors->GetColor3d("tan");
vtkColor3d actorColor = colors->GetColor3d("orchid");
vtkColor3d actorBackfaceColor = colors->GetColor3d("PowderBlue");
vtkColor3d coneLineColor = colors->GetColor3d("Black");
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("ConeDemo");
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Shared camera
auto camera =
vtkSmartPointer<vtkCamera>::New();
// Define viewport ranges
double xmins[4] = {0,.5,0,.5};
double xmaxs[4] = {0.5,1,0.5,1};
double ymins[4] = {0,0,.5,.5};
double ymaxs[4]= {0.5,0.5,1,1};
// Each viewport will contain a cone with an increasing resolution
for(unsigned i = 0; i < 4; i++)
{
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(backgroundColor.GetData());
renderWindow->AddRenderer(renderer);
renderer->SetViewport(xmins[i],ymins[i],xmaxs[i],ymaxs[i]);
// Create a cone with different resolutions
auto coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->SetResolution(i);
coneSource->SetDirection(0, 1, 0);
if (i == 3)
{
coneSource->SetResolution(20);
}
// Create a mapper and actor
auto mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(coneSource->GetOutputPort());
auto backfaceProp =
vtkSmartPointer<vtkProperty>::New();
backfaceProp->SetDiffuseColor(actorBackfaceColor.GetData());
auto actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
if (i > 0)
{
actor->GetProperty()->
SetDiffuseColor(actorColor.GetData());
}
else
{
actor->GetProperty()->
SetDiffuseColor(coneLineColor.GetData());
}
actor->GetProperty()->SetLineWidth(2);
actor->GetProperty()->EdgeVisibilityOn();
actor->SetBackfaceProperty(backfaceProp);
renderer->AddActor(actor);
renderer->SetActiveCamera(camera);
if (i == 3)
{
renderer->ResetCamera();
}
}
camera->Azimuth(120);
camera->Elevation(45);
camera->Dolly(1.1);
auto style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ConeDemo)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ConeDemo: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ConeDemo MACOSX_BUNDLE ConeDemo.cxx )
target_link_libraries(ConeDemo PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ConeDemo MACOSX_BUNDLE ConeDemo.cxx )
target_link_libraries(ConeDemo PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ConeDemo
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ConeDemo¶
Click here to download ConeDemo and its CMakeLists.txt file. Once the tarball ConeDemo.tar has been downloaded and extracted,
cd ConeDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConeDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.