Cone
VTKEx/Cxx/GeometricObjects/Cone
Description¶
vtkConeSource object creates a cone centered at a specified point and pointing in a specified direction. (By default, the center is the origin and the direction is the x-axis.)
Depending upon the resolution of this object, different representations are created. If resolution=0 a line is created; if resolution=1, a single triangle is created; if resolution=2, two crossed triangles are created.
For resolution > 2, a 3D cone (with resolution number of sides) is created.
It also is possible to control whether the bottom of the cone is capped with a (resolution-sided) polygon, and to specify the height and radius of the cone.
Question
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Code¶
Cone.cxx
#include <vtkSmartPointer.h>
#include <vtkConeSource.h>
#include <vtkActor.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkNamedColors.h>
int main(int, char *[])
{
//Create a cone
auto coneSource =
vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
//Create a mapper and actor
auto mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(coneSource->GetOutputPort());
auto colors =
vtkSmartPointer<vtkNamedColors>::New();
auto actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("bisque").GetData());
//Create a renderer, render window, and interactor
auto renderer =
vtkSmartPointer<vtkRenderer>::New();
auto renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Salmon").GetData());
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Cone)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Cone: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Cone MACOSX_BUNDLE Cone.cxx )
target_link_libraries(Cone PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Cone MACOSX_BUNDLE Cone.cxx )
target_link_libraries(Cone PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Cone
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Cone¶
Click here to download Cone and its CMakeLists.txt file. Once the tarball Cone.tar has been downloaded and extracted,
cd Cone/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Cone
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.