Axes
VTKEx/Cxx/GeometricObjects/Axes
Description¶
This example shows how to position an vtkAxesActor in 3D. Notice that position and orientation of the vtkAxesActor is done with a user transform.
Seealso
Question
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Code¶
Axes.cxx
#include <vtkActor.h>
#include <vtkAxesActor.h>
#include <vtkCamera.h>
#include <vtkCaptionActor2D.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTextProperty.h>
#include <vtkTransform.h>
int main (int, char*[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(0.5);
//create a mapper
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
// create an actor
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// a renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Axes");
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(300,300);
// an interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// add the actors to the scene
renderer->AddActor(sphereActor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->Translate(1.0, 0.0, 0.0);
vtkSmartPointer<vtkAxesActor> axes =
vtkSmartPointer<vtkAxesActor>::New();
// The axes are positioned with a user transform
axes->SetUserTransform(transform);
// properties of the axes labels can be set as follows
// this sets the x axis label to red
// axes->GetXAxisCaptionActor2D()->GetCaptionTextProperty()->SetColor(
// colors->GetColor3d("Red").GetData());
// the actual text of the axis label can be changed:
// axes->SetXAxisLabelText("test");
renderer->AddActor(axes);
renderer->GetActiveCamera()->Azimuth(50);
renderer->GetActiveCamera()->Elevation(-30);
renderer->ResetCamera();
renderWindow->Render();
// begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Axes)
find_package(VTK COMPONENTS
vtkvtkCommonColor
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkCommonTransforms
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingAnnotation
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Axes: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Axes MACOSX_BUNDLE Axes.cxx )
target_link_libraries(Axes PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Axes MACOSX_BUNDLE Axes.cxx )
target_link_libraries(Axes PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Axes
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build Axes¶
Click here to download Axes and its CMakeLists.txt file. Once the tarball Axes.tar has been downloaded and extracted,
cd Axes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Axes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.