WarpTo
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
WarpTo.cxx
#include <vtkSmartPointer.h>
#include <vtkLineSource.h>
#include <vtkTubeFilter.h>
#include <vtkDataSetMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkWarpTo.h>
int main(int, char*[])
{
// Create the RenderWindow, Renderer and both Actors
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create a line
vtkSmartPointer<vtkLineSource> lineSource =
vtkSmartPointer<vtkLineSource>::New();
lineSource->SetPoint1(0.0, 0.0, 0.0);
lineSource->SetPoint2(0.0, 1.0, 0.0);
lineSource->SetResolution(20);
lineSource->Update();
// Create a tube (cylinder) around the line
vtkSmartPointer<vtkTubeFilter> tubeFilter =
vtkSmartPointer<vtkTubeFilter>::New();
tubeFilter->SetInputConnection(lineSource->GetOutputPort());
tubeFilter->SetRadius(.01); //default is .5
tubeFilter->SetNumberOfSides(50);
tubeFilter->Update();
vtkSmartPointer<vtkWarpTo> warpTo =
vtkSmartPointer<vtkWarpTo>::New();
warpTo->SetInputConnection(tubeFilter->GetOutputPort());
warpTo->SetPosition(10, 1, 0);
warpTo->SetScaleFactor(5);
warpTo->AbsoluteOn();
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(warpTo->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(WarpTo)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkFiltersCore
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping WarpTo: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(WarpTo MACOSX_BUNDLE WarpTo.cxx )
target_link_libraries(WarpTo PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(WarpTo MACOSX_BUNDLE WarpTo.cxx )
target_link_libraries(WarpTo PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS WarpTo
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build WarpTo¶
Click here to download WarpTo and its CMakeLists.txt file. Once the tarball WarpTo.tar has been downloaded and extracted,
cd WarpTo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WarpTo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.