ProgrammableSource
VTKEx/Cxx/Filtering/ProgrammableSource
Description¶
Use a programmable source to generate the points for the Lorenz System
Question
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Code¶
ProgrammableSource.cxx
#include <vtkSmartPointer.h>
#include <vtkProgrammableSource.h>
#include <vtkPolyData.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
// https://en.wikipedia.org/wiki/Lorenz_system
static void Lorenz(void *arg)
{
double sigma = 10.0; /* The Lorenz paramaters */
double beta = 8.0 / 3.0;
double rho = 28.0;
double h = .001; /* Integration step size */
double x, y, z;
double xx, yy, zz;
x = 0.1;
y = 0.1;
z = 0.1;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
// Get to a stable starting point
for (int i = 0; i < 1000; ++i)
{
xx = x + h * sigma * (y - x);
yy = y + h * (x * (rho - z) - y);
zz = z + h * (x * y - (beta * z));
x = xx; y = yy; z = zz;
}
for (int i = 0; i < 500000; ++i)
{
xx = x + h * sigma * (y - x);
yy = y + h * (x * (rho - z) - y);
zz = z + h * (x * y - (beta * z));
points->InsertNextPoint(xx, yy, zz);
x = xx; y = yy; z = zz;
}
vtkSmartPointer<vtkPolyData> pointsPolydata =
vtkSmartPointer<vtkPolyData>::New();
pointsPolydata->SetPoints(points);
vtkSmartPointer<vtkVertexGlyphFilter> vertexFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
vertexFilter->SetInputData(pointsPolydata);
vertexFilter->Update();
vtkProgrammableSource * ps =
static_cast<vtkProgrammableSource *>(arg);
vtkPolyData *output = ps->GetPolyDataOutput();
output->DeepCopy(vertexFilter->GetOutput());
}
int main (int, char *[])
{
vtkSmartPointer<vtkProgrammableSource> source =
vtkSmartPointer<vtkProgrammableSource>::New();
source->SetExecuteMethod(Lorenz, source);
source->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(source->GetPolyDataOutput());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Setup render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.4, .5, .7);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(ProgrammableSource)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping ProgrammableSource: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(ProgrammableSource MACOSX_BUNDLE ProgrammableSource.cxx )
target_link_libraries(ProgrammableSource PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(ProgrammableSource MACOSX_BUNDLE ProgrammableSource.cxx )
target_link_libraries(ProgrammableSource PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ProgrammableSource
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build ProgrammableSource¶
Click here to download ProgrammableSource and its CMakeLists.txt file. Once the tarball ProgrammableSource.tar has been downloaded and extracted,
cd ProgrammableSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ProgrammableSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.