LandmarkTransform
VTKEx/Cxx/Filtering/LandmarkTransform
Description¶
This example creates two point sets which it assumes are known, ordered correspondences. It then transforms Source to Target and displays the matrix used in the transformation.
Question
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Code¶
LandmarkTransform.cxx
#include <vtkPoints.h>
#include <vtkSmartPointer.h>
#include <vtkLandmarkTransform.h>
#include <vtkMatrix4x4.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkVertexGlyphFilter.h>
int main(int, char *[])
{
/*
This demo creates a coordinate frame (+x, +y, +z) of vectors and a rotated,
peturbed frame (+z, +y, -x) and aligns the rotated frame to the original as best as possible.
*/
vtkSmartPointer<vtkPoints> sourcePoints =
vtkSmartPointer<vtkPoints>::New();
double sourcePoint1[3] = {1.0, 0.0, 0.0};
sourcePoints->InsertNextPoint(sourcePoint1);
double sourcePoint2[3] = {0.0, 1.0, 0.0};
sourcePoints->InsertNextPoint(sourcePoint2);
double sourcePoint3[3] = {0.0, 0.0, 1.0};
sourcePoints->InsertNextPoint(sourcePoint3);
vtkSmartPointer<vtkPoints> targetPoints =
vtkSmartPointer<vtkPoints>::New();
double targetPoint1[3] = {0.0, 0.0, 1.1};
targetPoints->InsertNextPoint(targetPoint1);
double targetPoint2[3] = {0.0, 1.02, 0.0};
targetPoints->InsertNextPoint(targetPoint2);
double targetPoint3[3] = {-1.11, 0.0, 0.0};
targetPoints->InsertNextPoint(targetPoint3);
// Setup the transform
vtkSmartPointer<vtkLandmarkTransform> landmarkTransform =
vtkSmartPointer<vtkLandmarkTransform>::New();
landmarkTransform->SetSourceLandmarks(sourcePoints);
landmarkTransform->SetTargetLandmarks(targetPoints);
landmarkTransform->SetModeToRigidBody();
landmarkTransform->Update(); //should this be here?
vtkSmartPointer<vtkPolyData> source =
vtkSmartPointer<vtkPolyData>::New();
source->SetPoints(sourcePoints);
vtkSmartPointer<vtkPolyData> target =
vtkSmartPointer<vtkPolyData>::New();
target->SetPoints(targetPoints);
vtkSmartPointer<vtkVertexGlyphFilter> sourceGlyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
sourceGlyphFilter->SetInputData(source);
sourceGlyphFilter->Update();
vtkSmartPointer<vtkVertexGlyphFilter> targetGlyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
targetGlyphFilter->SetInputData(target);
targetGlyphFilter->Update();
vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
transformFilter->SetInputConnection(sourceGlyphFilter->GetOutputPort());
transformFilter->SetTransform(landmarkTransform);
transformFilter->Update();
// Display the transformation matrix that was computed
vtkMatrix4x4* mat = landmarkTransform->GetMatrix();
std::cout << "Matrix: " << *mat << std::endl;
// Visualize
vtkSmartPointer<vtkPolyDataMapper> sourceMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sourceMapper->SetInputConnection(sourceGlyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> sourceActor =
vtkSmartPointer<vtkActor>::New();
sourceActor->SetMapper(sourceMapper);
sourceActor->GetProperty()->SetColor(0,1,0);
sourceActor->GetProperty()->SetPointSize(4);
vtkSmartPointer<vtkPolyDataMapper> targetMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
targetMapper->SetInputConnection(targetGlyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> targetActor =
vtkSmartPointer<vtkActor>::New();
targetActor->SetMapper(targetMapper);
targetActor->GetProperty()->SetColor(1,0,0);
targetActor->GetProperty()->SetPointSize(4);
vtkSmartPointer<vtkPolyDataMapper> solutionMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
solutionMapper->SetInputConnection(transformFilter->GetOutputPort());
vtkSmartPointer<vtkActor> solutionActor =
vtkSmartPointer<vtkActor>::New();
solutionActor->SetMapper(solutionMapper);
solutionActor->GetProperty()->SetColor(0,0,1);
solutionActor->GetProperty()->SetPointSize(3);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(sourceActor);
renderer->AddActor(targetActor);
renderer->AddActor(solutionActor);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(LandmarkTransform)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonMath
vtkvtkCommonTransforms
vtkvtkFiltersGeneral
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping LandmarkTransform: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(LandmarkTransform MACOSX_BUNDLE LandmarkTransform.cxx )
target_link_libraries(LandmarkTransform PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(LandmarkTransform MACOSX_BUNDLE LandmarkTransform.cxx )
target_link_libraries(LandmarkTransform PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS LandmarkTransform
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build LandmarkTransform¶
Click here to download LandmarkTransform and its CMakeLists.txt file. Once the tarball LandmarkTransform.tar has been downloaded and extracted,
cd LandmarkTransform/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LandmarkTransform
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.