KDTreeAccessPoints
VTKEx/Cxx/DataStructures/KDTreeAccessPoints
Description¶
This example demonstrates how to build a KDTree, get its number of points, and get a point by ID.
Question
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Code¶
KDTreeAccessPoints.cxx
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkIdList.h>
#include <vtkKdTree.h>
#include <vtkDataSetCollection.h>
#include <vtkVertexGlyphFilter.h>
int main(int, char *[])
{
//Setup point coordinates
double x[3] = {1.0, 0.0, 0.0};
double y[3] = {0.0, 1.0, 0.0};
double z[3] = {0.0, 0.0, 1.0};
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint (x);
points->InsertNextPoint (y);
points->InsertNextPoint (z);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
//the tree needs cells, so add vertices to each point
vtkSmartPointer<vtkVertexGlyphFilter> vertexFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
vertexFilter->SetInputData(polydata);
vertexFilter->Update();
//Create the tree
vtkSmartPointer<vtkKdTree> kDTree =
vtkSmartPointer<vtkKdTree>::New();
kDTree->AddDataSet(vertexFilter->GetOutput());
kDTree->BuildLocator();
//get the number of points in the tree like this
kDTree->GetDataSets()->InitTraversal();
std::cout << "Number of points in tree: " << kDTree->GetDataSets()->GetNextDataSet()->GetNumberOfPoints() << std::endl;
//or you can get the number of points in the tree like this
std::cout << "Number of points in tree: " << kDTree->GetDataSet(0)->GetNumberOfPoints() << std::endl;
//get the 0th point in the tree
double p[3];
kDTree->GetDataSet(0)->GetPoint(0,p);
std::cout << "p: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(KDTreeAccessPoints)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersGeneral
vtkvtkIOXML QUIET)
if (NOT VTK_FOUND)
message("Skipping KDTreeAccessPoints: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(KDTreeAccessPoints MACOSX_BUNDLE KDTreeAccessPoints.cxx )
target_link_libraries(KDTreeAccessPoints PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(KDTreeAccessPoints MACOSX_BUNDLE KDTreeAccessPoints.cxx )
target_link_libraries(KDTreeAccessPoints PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS KDTreeAccessPoints
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build KDTreeAccessPoints¶
Click here to download KDTreeAccessPoints and its CMakeLists.txt file. Once the tarball KDTreeAccessPoints.tar has been downloaded and extracted,
cd KDTreeAccessPoints/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./KDTreeAccessPoints
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.