DataStructureComparison
VTKEx/Cxx/DataStructures/DataStructureComparison
Description¶
Prior to August 20, 2010, the vtkModifiedBSPTree.cxx did not produce a proper data representation. To operate properly, update your vtk source tree.
Use the 'n' key (for 'N'ext) and the 'p' key (for 'P'revious) to navigate the levels of the trees.
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
DataStructureComparison.cxx
#include <vtkSmartPointer.h>
#include <vtkPointSource.h>
#include <vtkObjectFactory.h>
#include <vtkRendererCollection.h>
#include <vtkPolyData.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataMapper.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkKdTreePointLocator.h>
#include <vtkOctreePointLocator.h>
#include <vtkOBBTree.h>
#include <vtkModifiedBSPTree.h>
#include <vector>
class KeyPressInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static KeyPressInteractorStyle* New();
vtkSmartPointer<vtkPolyData> data;
std::vector<vtkRenderer*> renderers;
std::vector<vtkSmartPointer<vtkLocator> > trees;
std::vector<vtkSmartPointer<vtkPolyDataMapper> > mappers;
std::vector<vtkSmartPointer<vtkActor> > actors;
vtkSmartPointer<vtkPolyDataMapper> meshMapper;
vtkSmartPointer<vtkActor> meshActor;
void Initialize()
{
this->meshMapper->SetInputData(this->data);
for(unsigned int i = 0; i < 4; i++)
{
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
this->mappers.push_back(mapper);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
this->actors.push_back(actor);
this->renderers[i]->AddActor(actor);
this->renderers[i]->AddActor(meshActor);
}
this->Level = 1;
std::cout << "Level = " << this->Level << std::endl;
this->ReDraw();
}
KeyPressInteractorStyle()
{
this->Level = 1;
vtkSmartPointer<vtkLocator> tree0 = vtkSmartPointer<vtkKdTreePointLocator>::New();
this->trees.push_back(tree0);
vtkSmartPointer<vtkLocator> tree1 = vtkSmartPointer<vtkOBBTree>::New();
this->trees.push_back(tree1);
vtkSmartPointer<vtkLocator> tree2 = vtkSmartPointer<vtkOctreePointLocator>::New();
this->trees.push_back(tree2);
vtkSmartPointer<vtkLocator> tree3 = vtkSmartPointer<vtkModifiedBSPTree>::New();
this->trees.push_back(tree3);
this->meshMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
this->meshActor = vtkSmartPointer<vtkActor>::New();
this->meshActor->SetMapper(this->meshMapper);
}
virtual void OnChar()
{
char ch = this->Interactor->GetKeyCode() ;
switch (ch)
{
case 'n':
this->Level++;
break;
case 'p':
if(this->Level > 1)
{
this->Level--;
}
break ;
default:
std::cout << "An unhandled key was pressed." << std::endl;
break;
}
this->ReDraw();
// forward events
if(ch != 'p') //don't forward the "pick" command
{
vtkInteractorStyleTrackballCamera::OnChar();
}
}
void ReDraw()
{
std::cout << "Level " << this->Level << std::endl;
for(unsigned i = 0; i < 4; i++)
{
vtkSmartPointer<vtkLocator> tree = this->trees[i];
//vtkRenderer* renderer = this->renderers[i];
tree->SetDataSet(data);
tree->BuildLocator();
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
std::cout << "Tree " << i << " has " << tree->GetLevel() << " levels." << std::endl;
if(this->Level > tree->GetLevel())
{
tree->GenerateRepresentation(tree->GetLevel(), polydata);
}
else
{
tree->GenerateRepresentation(this->Level, polydata);
}
this->mappers[i]->SetInputData(polydata);
}
this->Interactor->GetRenderWindow()->Render();
}
private:
int Level;
};
vtkStandardNewMacro(KeyPressInteractorStyle);
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkPolyData> originalMesh =
vtkSmartPointer<vtkPolyData>::New();
if(argc > 1) //If a file name is specified, open and use the file.
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(argv[1]);
reader->Update();
originalMesh->ShallowCopy(reader->GetOutput());
}
else //If a file name is not specified, create a sphere
{
//vtkSmartPointer<vtkSphereSource> sphereSource =
//vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPointSource> sphereSource =
vtkSmartPointer<vtkPointSource>::New();
sphereSource->SetNumberOfPoints(1000);
sphereSource->Update();
originalMesh->ShallowCopy(sphereSource->GetOutput());
}
double numberOfViewports = 4.;
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(200* numberOfViewports,200); //(width, height)
renderWindow->SetWindowName("Multiple ViewPorts");
vtkSmartPointer<KeyPressInteractorStyle> style =
vtkSmartPointer<KeyPressInteractorStyle>::New();
style->data = originalMesh;
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
for(unsigned int i = 0; i < 4; i++)
{
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
style->renderers.push_back(renderer);
renderer->SetViewport(static_cast<double>(i)/numberOfViewports,0,
static_cast<double>(i+1)/numberOfViewports,1);
renderer->SetBackground(.2, .3, .4);
renderer->SetActiveCamera(camera);
}
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->SetInteractorStyle(style);
style->Initialize();
style->renderers[0]->ResetCamera();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(DataStructureComparison)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersFlowPaths
vtkvtkFiltersGeneral
vtkvtkFiltersSources
vtkvtkIOXML
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping DataStructureComparison: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(DataStructureComparison MACOSX_BUNDLE DataStructureComparison.cxx )
target_link_libraries(DataStructureComparison PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(DataStructureComparison MACOSX_BUNDLE DataStructureComparison.cxx )
target_link_libraries(DataStructureComparison PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS DataStructureComparison
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build DataStructureComparison¶
Click here to download DataStructureComparison and its CMakeLists.txt file. Once the tarball DataStructureComparison.tar has been downloaded and extracted,
cd DataStructureComparison/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DataStructureComparison
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.