OverlappingAMR
VTKEx/Cxx/CompositeData/OverlappingAMR
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See (Python)
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Code¶
OverlappingAMR.cxx
// Demonstrates how to create and populate a VTK's Overlapping AMR Grid
// type Data
#include <vtkAMRBox.h>
#include <vtkAMRUtilities.h>
#include <vtkContourFilter.h>
#include <vtkFloatArray.h>
#include <vtkCompositeDataGeometryFilter.h>
#include <vtkOverlappingAMR.h>
#include <vtkOutlineFilter.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphere.h>
#include <vtkUniformGrid.h>
namespace
{
void MakeScalars(int dims[3], double origin[3], double spacing[3],
vtkFloatArray* scalars)
{
// Implicit function used to compute scalars
vtkSmartPointer<vtkSphere> sphere =
vtkSmartPointer<vtkSphere>::New();
sphere->SetRadius(3);
sphere->SetCenter(5, 5, 5);
scalars->SetNumberOfTuples(dims[0]*dims[1]*dims[2]);
for (int k=0; k<dims[2]; k++)
{
double z = origin[2] + spacing[2]*k;
for (int j=0; j<dims[1]; j++)
{
double y = origin[1] + spacing[1]*j;
for (int i=0; i<dims[0]; i++)
{
double x = origin[0] + spacing[0]*i;
scalars->SetValue(
k*dims[0]*dims[1] + j*dims[0] + i,
sphere->EvaluateFunction(x, y, z));
}
}
}
}
}
int main (int, char *[])
{
// Create and populate the AMR dataset
// The dataset should look like
// Level 0
// uniform grid, dimensions 11, 11, 11, AMR box (0, 0, 0) - (9, 9, 9)
// Level 1 - refinement ratio : 2
// uniform grid, dimensions 11, 11, 11, AMR box (0, 0, 0) - (9, 9, 9)
// uniform grid, dimensions 11, 11, 11, AMR box (10, 10, 10) - (19, 19, 19)
// Use MakeScalars() above to fill the scalar arrays
vtkSmartPointer<vtkOverlappingAMR> amr =
vtkSmartPointer<vtkOverlappingAMR>::New();
int blocksPerLevel[] = { 1, 2 };
amr->Initialize(2, blocksPerLevel);
double origin[3] = {0.0, 0.0, 0.0};
double spacing[3] = {1.0, 1.0, 1.0};
int dims[3] = {11, 11, 11};
vtkSmartPointer<vtkUniformGrid> ug1 =
vtkSmartPointer<vtkUniformGrid>::New();
// Geometry
ug1->SetOrigin(origin);
ug1->SetSpacing(spacing);
ug1->SetDimensions(dims);
// Data
vtkSmartPointer<vtkFloatArray> scalars =
vtkSmartPointer<vtkFloatArray>::New();
ug1->GetPointData()->SetScalars(scalars);
MakeScalars(dims, origin, spacing, scalars);
int lo[3] = {0, 0, 0};
int hi[3] = {9, 9, 9};
vtkAMRBox box1(lo, hi);
amr->SetAMRBox(0, 0, box1);
amr->SetDataSet(0, 0, ug1);
double spacing2[3] = {0.5, 0.5, 0.5};
vtkSmartPointer<vtkUniformGrid> ug2 =
vtkSmartPointer<vtkUniformGrid>::New();
// Geometry
ug2->SetOrigin(origin);
ug2->SetSpacing(spacing2);
ug2->SetDimensions(dims);
// Data
scalars = vtkSmartPointer<vtkFloatArray>::New();
ug2->GetPointData()->SetScalars(scalars);
MakeScalars(dims, origin, spacing2, scalars);
int lo2[3] = {0, 0, 0};
int hi2[3] = {9, 9, 9};
vtkAMRBox box2(lo2, hi2);
amr->SetAMRBox(1, 0, box2);
amr->SetDataSet(1, 0, ug2);
double origin3[3] = {5, 5, 5};
vtkSmartPointer<vtkUniformGrid> ug3 =
vtkSmartPointer<vtkUniformGrid>::New();
// Geometry
ug3->SetOrigin(origin3);
ug3->SetSpacing(spacing2);
ug3->SetDimensions(dims);
// Data
scalars = vtkSmartPointer<vtkFloatArray>::New();
ug3->GetPointData()->SetScalars(scalars);
MakeScalars(dims, origin3, spacing2, scalars);
int lo3[3] = {10, 10, 10};
int hi3[3] = {19, 19, 19};
vtkAMRBox box3(lo3, hi3);
amr->SetAMRBox(1, 1, box3);
amr->SetDataSet(1, 1, ug3);
amr->SetRefinementRatio(0, 2);
vtkAMRUtilities::BlankCells(amr);
vtkSmartPointer<vtkOutlineFilter> of =
vtkSmartPointer<vtkOutlineFilter>::New();
of->SetInputData(amr);
vtkSmartPointer<vtkCompositeDataGeometryFilter> geomFilter =
vtkSmartPointer<vtkCompositeDataGeometryFilter>::New();
geomFilter->SetInputConnection(of->GetOutputPort());
// Create an iso-surface - at 10
vtkSmartPointer<vtkContourFilter> cf =
vtkSmartPointer<vtkContourFilter>::New();
cf->SetInputData(amr);
cf->SetNumberOfContours(1);
cf->SetValue(0, 10.0);
vtkSmartPointer<vtkCompositeDataGeometryFilter> geomFilter2 =
vtkSmartPointer<vtkCompositeDataGeometryFilter>::New();
geomFilter2->SetInputConnection(cf->GetOutputPort());
// create the render window, renderer, and interactor
vtkSmartPointer<vtkRenderer> aren =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(aren);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// associate the geometry with a mapper and the mapper to an actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(of->GetOutputPort());
vtkSmartPointer<vtkActor> actor1 =
vtkSmartPointer<vtkActor>::New();
actor1->SetMapper(mapper);
// associate the geometry with a mapper and the mapper to an actor
vtkSmartPointer<vtkPolyDataMapper> mapper2 =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper2->SetInputConnection(geomFilter2->GetOutputPort());
vtkSmartPointer<vtkActor> actor2 =
vtkSmartPointer<vtkActor>::New();
actor2->SetMapper(mapper2);
// add the actor to the renderer and start handling events
aren->AddActor(actor1);
aren->AddActor(actor2);
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(OverlappingAMR)
find_package(VTK COMPONENTS
vtkvtkCommonCore
vtkvtkCommonDataModel
vtkvtkFiltersCore
vtkvtkFiltersGeometry
vtkvtkFiltersModeling
vtkvtkInteractionStyle
vtkvtkRenderingContextOpenGL2
vtkvtkRenderingCore
vtkvtkRenderingFreeType
vtkvtkRenderingGL2PSOpenGL2
vtkvtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping OverlappingAMR: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(OverlappingAMR MACOSX_BUNDLE OverlappingAMR.cxx )
target_link_libraries(OverlappingAMR PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(OverlappingAMR MACOSX_BUNDLE OverlappingAMR.cxx )
target_link_libraries(OverlappingAMR PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OverlappingAMR
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build OverlappingAMR¶
Click here to download OverlappingAMR and its CMakeLists.txt file. Once the tarball OverlappingAMR.tar has been downloaded and extracted,
cd OverlappingAMR/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OverlappingAMR
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.