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# SaveSceneToFile

### Description

Given a filename, vtkActor and vtkCamera, save necessary variables to recreate a scene to a file.

Note

The snippet currently just saves the vtkCamera variables.

To use the snippet, click the Copy to clipboard at the upper right of the code blocks.

### Declaration Section

    #include <vtkActor.h>
    #include <vtkCamera.h>
    namespace
    {
    void SaveSceneToFile(std::string fileName,
                         vtkActor *actor,
                         vtkCamera *camera);
    }

### Implementation Section

    namespace
    {
    #include <fstream>

    void SaveSceneToFile(std::string fileName,
                         vtkActor *actor,
                         vtkCamera *camera)
    {
    // Actor
    //  Position, orientation, origin, scale, usrmatrix, usertransform
    //Camera
    //  FocalPoint, Position, ViewUp, ViewAngle, ClippingRange
      std::ofstream saveFile(fileName, std::ofstream::out);
      double vector[3];
      double scalar;

      camera->GetFocalPoint(vector);
      saveFile << "Camera:FocalPoint "
               << vector[0] << ", "
               << vector[1] << ", "
               << vector[2] << std::endl;
      camera->GetPosition(vector);
      saveFile << "Camera:Position "
               << vector[0] << ", "
               << vector[1] << ", "
               << vector[2] << std::endl;
      camera->GetViewUp(vector);
      saveFile << "Camera:ViewUp "
               << vector[0] << ", "
               << vector[1] << ", "
               << vector[2] << std::endl;
      scalar = camera->GetViewAngle();
      saveFile << "Camera:ViewAngle "
               << scalar << std::endl;
      camera->GetClippingRange(vector);
      saveFile << "Camera:ClippingRange "
               << vector[0] << ", "
               << vector[1] << std::endl;
      saveFile.close();
    }
    } // namespace