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# RectilinearGrid

VTKEx/Java/RectilinearGrid/RectilinearGrid

### Description

vtkRectilinearGrid object represents a geometric structure that is topologically regular with variable spacing in the three coordinate directions x-y-z.

To define a vtkRectilinearGrid, you must specify the dimensions of the data and provide three arrays of values specifying the coordinates along the x-y-z axes. The coordinate arrays are specified using three vtkDataArray objects (one for x, one for y, one for z).

Other languages

See (Cxx), (Python)

Question

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### Code

RectilinearGrid.java

    import vtk.vtkNamedColors;
    import vtk.vtkNativeLibrary;
    import vtk.vtkRenderWindow;
    import vtk.vtkRenderWindowInteractor;
    import vtk.vtkRenderer;
    import vtk.vtkRectilinearGrid;
    import vtk.vtkDoubleArray;
    import vtk.vtkDataSetMapper;
    import vtk.vtkActor;

    public class RectilinearGrid
    {
      // -----------------------------------------------------------------
      // Load VTK library and print which library was not properly loaded
      static
      {
        if (!vtkNativeLibrary.LoadAllNativeLibraries())
        {
          for (vtkNativeLibrary lib : vtkNativeLibrary.values())
          {
            if (!lib.IsLoaded())
            {
              System.out.println(lib.GetLibraryName() + " not loaded");
            }
          }
        }
        vtkNativeLibrary.DisableOutputWindow(null);
      }
      // -----------------------------------------------------------------

      public static void main(String args[])
      {

        vtkNamedColors colors = new vtkNamedColors();

        //Renderer Background Color
        double Bgcolor[] = new double[] {0.3, 0.6, 0.3};
        colors.SetColor("Bgcolor", Bgcolor);

        //Create a grid
        vtkRectilinearGrid grid = new vtkRectilinearGrid();

        grid.SetDimensions(2,3,1);

        vtkDoubleArray xArray = new vtkDoubleArray();
        xArray.InsertNextValue(0.0);
        xArray.InsertNextValue(2.0);

        vtkDoubleArray yArray = new vtkDoubleArray();
        yArray.InsertNextValue(0.0);
        yArray.InsertNextValue(1.0);
        yArray.InsertNextValue(2.0);

        vtkDoubleArray zArray = new vtkDoubleArray();
        zArray.InsertNextValue(0.0);

        grid.SetXCoordinates(xArray);
        grid.SetYCoordinates(yArray);
        grid.SetZCoordinates(zArray);

        System.out.println("There are" + " " + grid.GetNumberOfPoints() + " " +  "points.");
        System.out.println("There are" + " " + grid.GetNumberOfCells() + " " + "cells.");

        for(int id = 0; id < grid.GetNumberOfPoints(); id++)
        {
          double p[] = new double[3];
          grid.GetPoint(id, p);
          System.out.println("Point " + " " +  id + " " +  " : (" + " " +  p[0] + " " +  " , " + " " + p[1] + " " +  " , " + " " +  p[2] + " " + ")" );
        }

        //Create a mapper and actor
        vtkDataSetMapper mapper = new vtkDataSetMapper();
        mapper.SetInputData(grid);

        vtkActor actor = new vtkActor();
        actor.SetMapper(mapper);

        // Create the renderer, render window and interactor.
        vtkRenderer ren = new vtkRenderer();
        vtkRenderWindow renWin = new vtkRenderWindow();
        renWin.AddRenderer(ren);
        vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
        iren.SetRenderWindow(renWin);

        ren.AddActor(actor);
        ren.SetBackground(Bgcolor); // Background color green

        renWin.SetSize(300,300);
        renWin.Render();

        iren.Initialize();
        iren.Start();

      }
    }