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# ImageOrientation

VTKEx/Java/Visualization/ImageOrientation

### Description

vtkImagePermute object reorders the axes of the input. Filtered axes specify the input axes which become X, Y, Z. The input has to have the same scalar type of the output. The filter does copy the data when it executes.

Other languages

See (Cxx)

Question

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### Code

ImageOrientation.java

    import vtk.vtkNamedColors;
    import vtk.vtkNativeLibrary;
    import vtk.vtkRenderWindow;
    import vtk.vtkRenderWindowInteractor;
    import vtk.vtkRenderer;
    import vtk.vtkImageEllipsoidSource;
    import vtk.vtkImagePermute;
    import vtk.vtkImageActor;
    import vtk.vtkInteractorStyleImage;

    public class ImageOrientation
    {
      // -----------------------------------------------------------------
      // Load VTK library and print which library was not properly loaded
      static
      {
        if (!vtkNativeLibrary.LoadAllNativeLibraries())
        {
          for (vtkNativeLibrary lib : vtkNativeLibrary.values())
          {
            if (!lib.IsLoaded())
            {
              System.out.println(lib.GetLibraryName() + " not loaded");
            }
          }
        }
        vtkNativeLibrary.DisableOutputWindow(null);
      }
      // -----------------------------------------------------------------

      public static void main(String args[])
      {
        vtkNamedColors colors = new vtkNamedColors();

        //For originalViewport Color
        double originalViewportColor[] = new double[4];
        //For permutedViewport Color
        double permutedViewportColor[] = new double[4];

        colors.GetColor("SlateGray", originalViewportColor);
        colors.GetColor("LightSteelBlue",permutedViewportColor);

        // Create an image
        vtkImageEllipsoidSource source = new vtkImageEllipsoidSource();
        source.SetWholeExtent(0, 20, 0, 20, 0, 0);
        source.SetCenter(10,10,0);
        source.SetRadius(2,5,0);
        source.Update();

        vtkImagePermute permuteFilter = new vtkImagePermute();
        permuteFilter.SetInputConnection(source.GetOutputPort());
        permuteFilter.SetFilteredAxes(1,0,2);
        permuteFilter.Update();

        // Create actors
        vtkImageActor originalActor = new vtkImageActor();
        originalActor.GetMapper().SetInputConnection(source.GetOutputPort());

        vtkImageActor permutedActor = new vtkImageActor();
        permutedActor.GetMapper().SetInputConnection(permuteFilter.GetOutputPort());

        // Define viewport ranges
        // (xmin, ymin, xmax, ymax)
        double originalViewport[] = new double[] {0.0, 0.0, 0.5, 1.0};
        double permutedViewport[] = new double[] {0.5, 0.0, 1.0, 1.0};

        // Setup renderers
        vtkRenderer originalRenderer = new vtkRenderer();
        originalRenderer.SetViewport(originalViewport);
        originalRenderer.AddActor(originalActor);
        originalRenderer.ResetCamera();
        originalRenderer.SetBackground(originalViewportColor);

        vtkRenderer permutedRenderer = new vtkRenderer();
        permutedRenderer.SetViewport(permutedViewport);
        permutedRenderer.AddActor(permutedActor);
        permutedRenderer.ResetCamera();
        permutedRenderer.SetBackground(permutedViewportColor);

        vtkRenderWindow renderWindow = new vtkRenderWindow();
        renderWindow.SetSize(600, 300);
        renderWindow.AddRenderer(originalRenderer);
        renderWindow.AddRenderer(permutedRenderer);

        vtkRenderWindowInteractor renderWindowInteractor = new vtkRenderWindowInteractor();

        vtkInteractorStyleImage style =new vtkInteractorStyleImage();

        renderWindowInteractor.SetInteractorStyle(style);

        renderWindowInteractor.SetRenderWindow(renderWindow);
        renderWindow.Render();
        renderWindowInteractor.Initialize();

        renderWindowInteractor.Start();
      }
    }