DecimateHawaii
VTKExamples/Cxx/VisualizationAlgorithms/DecimateHawaii
Code¶
DecimateHawaii.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkDecimatePro.h> #include <vtkNamedColors.h> #include <vtkPNGReader.h> #include <vtkPolyDataMapper.h> #include <vtkPolyDataNormals.h> #include <vtkPolyDataReader.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> int main (int argc, char *argv[]) { if (argc < 2) { std::cout << "Usage: " << argv[0] << " honolulu.vtk" << std::endl; return EXIT_FAILURE; } // This example shows how to use decimation to reduce a polygonal mesh. We also // use mesh smoothing and generate surface normals to give a pleasing result. // vtkSmartPointer<vtkPolyDataReader> hawaii = vtkSmartPointer<vtkPolyDataReader>::New(); hawaii->SetFileName(argv[1]); // We want to preserve topology (not let any cracks form). This may limit // the total reduction possible, which we have specified at 90%. // vtkSmartPointer<vtkDecimatePro> deci = vtkSmartPointer<vtkDecimatePro>::New(); deci->SetInputConnection(hawaii->GetOutputPort()); deci->SetTargetReduction(0.9); deci->PreserveTopologyOn(); vtkSmartPointer<vtkPolyDataNormals> decimatedNormals = vtkSmartPointer<vtkPolyDataNormals>::New(); decimatedNormals->SetInputConnection(deci->GetOutputPort()); decimatedNormals->FlipNormalsOn(); decimatedNormals->SetFeatureAngle(60); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkPolyDataMapper> decimatedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); decimatedMapper->SetInputConnection(decimatedNormals->GetOutputPort()); vtkSmartPointer<vtkActor> decimatedActor = vtkSmartPointer<vtkActor>::New(); decimatedActor->SetMapper(decimatedMapper); decimatedActor->GetProperty()->SetColor(colors->GetColor3d("Aqua").GetData()); decimatedActor->GetProperty()->SetRepresentationToWireframe(); vtkSmartPointer<vtkPolyDataMapper> originalMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); originalMapper->SetInputConnection(decimatedNormals->GetOutputPort()); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->GetProperty()->SetColor(colors->GetColor3d("Aqua").GetData()); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> renderer1 = vtkSmartPointer<vtkRenderer>::New(); renderer1->SetViewport( 0., 0., 0.5, 1. ); vtkSmartPointer<vtkRenderer> renderer2 = vtkSmartPointer<vtkRenderer>::New(); renderer2->SetViewport( 0.5, 0., 1., 1. ); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer1); renderWindow->AddRenderer(renderer2); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); // Add the actors to the renderer, set the background and size // renderer1->AddActor(originalActor); renderer2->AddActor(decimatedActor); renderer1->SetBackground(colors->GetColor3d("Wheat").GetData()); renderer2->SetBackground(colors->GetColor3d("Papaya_Whip").GetData()); renderWindow->SetSize(800, 400); // render the image // vtkSmartPointer<vtkCamera> cam1 = vtkSmartPointer<vtkCamera>::New(); cam1->SetFocalPoint(0, 0, 0); cam1->SetPosition(0, 0, 1); cam1->SetViewUp(0, 1, 0); renderer1->SetActiveCamera(cam1); renderer2->SetActiveCamera(cam1); renderer1->ResetCamera(); cam1->Azimuth(30); cam1->Elevation(30); cam1->Dolly(1.3); renderer1->ResetCameraClippingRange(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(DecimateHawaii) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(DecimateHawaii MACOSX_BUNDLE DecimateHawaii.cxx ) target_link_libraries(DecimateHawaii ${VTK_LIBRARIES})
Download and Build DecimateHawaii¶
Click here to download DecimateHawaii and its CMakeLists.txt file. Once the tarball DecimateHawaii.tar has been downloaded and extracted,
cd DecimateHawaii/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DecimateHawaii
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.