DataSetSurface
VTKExamples/Cxx/VisualizationAlgorithms/DataSetSurface
Code¶
DataSetSurface.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkCellArray.h> #include <vtkCutter.h> #include <vtkDataSetMapper.h> #include <vtkDataSetSurfaceFilter.h> #include <vtkHexahedron.h> #include <vtkNamedColors.h> #include <vtkPlane.h> #include <vtkPoints.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSmartPointer.h> #include <vtkUnstructuredGrid.h> #include <array> #include <cstdlib> int main(int, char* []) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Setup the coordinates of eight points // (the two faces must be in counter clockwise order as viewed from the // outside) std::array<std::array<double, 3>, 8> pointCoords{{ {{0.0, 0.0, 0.0}}, {{1.0, 0.0, 0.0}}, {{1.0, 1.0, 0.0}}, {{0.0, 1.0, 0.0}}, {{0.0, 0.0, 1.0}}, {{1.0, 0.0, 1.0}}, {{1.0, 1.0, 1.0}}, {{0.0, 1.0, 1.0}}}}; // Create the points and a hexahedron from the points. vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); vtkSmartPointer<vtkHexahedron> hexa = vtkSmartPointer<vtkHexahedron>::New(); for (auto i = 0; i < pointCoords.size(); ++i) { points->InsertNextPoint(pointCoords[i].data()); hexa->GetPointIds()->SetId(i, i); } // Add the hexahedron to a cell array. vtkSmartPointer<vtkCellArray> hexs = vtkSmartPointer<vtkCellArray>::New(); hexs->InsertNextCell(hexa); // Add the points and hexahedron to an unstructured grid. vtkSmartPointer<vtkUnstructuredGrid> uGrid = vtkSmartPointer<vtkUnstructuredGrid>::New(); uGrid->SetPoints(points); uGrid->InsertNextCell(hexa->GetCellType(), hexa->GetPointIds()); // Extract the outer (polygonal) surface. vtkSmartPointer<vtkDataSetSurfaceFilter> surface = vtkSmartPointer<vtkDataSetSurfaceFilter>::New(); surface->SetInputData(uGrid); surface->Update(); vtkSmartPointer<vtkDataSetMapper> aBeamMapper = vtkSmartPointer<vtkDataSetMapper>::New(); aBeamMapper->SetInputConnection(surface->GetOutputPort()); vtkSmartPointer<vtkActor> aBeamActor = vtkSmartPointer<vtkActor>::New(); aBeamActor->SetMapper(aBeamMapper); aBeamActor->AddPosition(0, 0, 0); aBeamActor->GetProperty()->SetColor( colors->GetColor3d("Yellow").GetData()); aBeamActor->GetProperty()->SetOpacity(0.60); aBeamActor->GetProperty()->EdgeVisibilityOn(); aBeamActor->GetProperty()->SetEdgeColor( colors->GetColor3d("Black").GetData()); aBeamActor->GetProperty()->SetLineWidth(1.5); // Create a plane to cut, here it cuts in the XZ direction // (xz normal=(1,0,0); XY =(0,0,1), YZ =(0,1,0) vtkSmartPointer<vtkPlane> plane = vtkSmartPointer<vtkPlane>::New(); plane->SetOrigin(0.5, 0, 0); plane->SetNormal(1, 0, 0); // Create cutter vtkSmartPointer<vtkCutter> cutter = vtkSmartPointer<vtkCutter>::New(); cutter->SetCutFunction(plane); cutter->SetInputData(aBeamActor->GetMapper()->GetInput()); cutter->Update(); vtkSmartPointer<vtkPolyDataMapper> cutterMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); cutterMapper->SetInputConnection(cutter->GetOutputPort()); // Create plane actor vtkSmartPointer<vtkActor> planeActor = vtkSmartPointer<vtkActor>::New(); planeActor->GetProperty()->SetColor( colors->GetColor3d("Red").GetData()); planeActor->GetProperty()->SetLineWidth(2); planeActor->SetMapper(cutterMapper); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetWindowName("Dataset Surface"); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(aBeamActor); renderer->AddActor(planeActor); renderer->SetBackground( colors->GetColor3d("Seashell").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(-25); renderer->GetActiveCamera()->Elevation(30); // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(DataSetSurface) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(DataSetSurface MACOSX_BUNDLE DataSetSurface.cxx ) target_link_libraries(DataSetSurface ${VTK_LIBRARIES})
Download and Build DataSetSurface¶
Click here to download DataSetSurface and its CMakeLists.txt file. Once the tarball DataSetSurface.tar has been downloaded and extracted,
cd DataSetSurface/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DataSetSurface
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.