SphereMap
VTKExamples/Cxx/Shaders/SphereMap
Code¶
SphereMap.cxx
/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkImageData.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkJPEGReader.h> #include <vtkOpenGLPolyDataMapper.h> #include <vtkOpenGLRenderWindow.h> #include <vtkXMLPolyDataReader.h> #include <vtkPolyDataNormals.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkShaderProgram.h> #include <vtkSkybox.h> #include <vtkTexture.h> #include <vtkNamedColors.h> #include <vtkLight.h> //---------------------------------------------------------------------------- int main(int argc, char *argv[]) { vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(0.0, 0.0, 0.0); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(640, 480); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkLight> light = vtkSmartPointer<vtkLight>::New(); light->SetLightTypeToSceneLight(); light->SetPosition(1.0,7.0,1.0); renderer->AddLight(light); vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(argv[1]); vtkSmartPointer<vtkPolyDataNormals> norms = vtkSmartPointer<vtkPolyDataNormals>::New(); norms->SetInputConnection(reader->GetOutputPort()); vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New(); texture->InterpolateOn(); // mipmapping works on many systems but is not // core 3.2 for cube maps. VTK will silently // ignore it if it is not supported. We commented it // out here to make valid images easier // texture->MipmapOn(); vtkSmartPointer<vtkJPEGReader> imgReader = vtkSmartPointer<vtkJPEGReader>::New(); imgReader->SetFileName(argv[2]); texture->SetInputConnection(imgReader->GetOutputPort()); vtkSmartPointer<vtkOpenGLPolyDataMapper> mapper = vtkSmartPointer<vtkOpenGLPolyDataMapper>::New(); mapper->SetInputConnection(norms->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetPosition(0, 0, 0); actor->SetScale(6.0, 6.0, 6.0); actor->GetProperty()->SetSpecular(0.8); actor->GetProperty()->SetSpecularPower(20); actor->GetProperty()->SetDiffuse(0.1); actor->GetProperty()->SetAmbient(0.1); actor->GetProperty()->SetDiffuseColor(1.0,0.0,0.4); actor->GetProperty()->SetAmbientColor(0.4,0.0,1.0); renderer->AddActor(actor); actor->SetTexture(texture); actor->SetMapper(mapper); mapper->AddShaderReplacement( vtkShader::Vertex, "//VTK::PositionVC::Dec", // replace true, // before the standard replacements "//VTK::PositionVC::Dec\n" // we still want the default "out vec3 TexCoords;\n", false // only do it once ); mapper->AddShaderReplacement( vtkShader::Vertex, "//VTK::PositionVC::Impl", // replace true, // before the standard replacements "//VTK::PositionVC::Impl\n" // we still want the default "vec3 camPos = -MCVCMatrix[3].xyz * mat3(MCVCMatrix);\n" "TexCoords.xyz = reflect(vertexMC.xyz - camPos, normalize(normalMC));\n", false // only do it once ); mapper->AddShaderReplacement( vtkShader::Fragment, "//VTK::Light::Dec", // replace true, // before the standard replacements "//VTK::Light::Dec\n" // we still want the default "in vec3 TexCoords;\n", false // only do it once ); mapper->AddShaderReplacement( vtkShader::Fragment, "//VTK::Light::Impl", // replace true, // before the standard replacements "//VTK::Light::Impl\n" " float phix = length(vec2(TexCoords.x, TexCoords.z));\n" " vec3 skyColor = texture(actortexture, vec2(0.5*atan(TexCoords.z, TexCoords.x)/3.1415927 + 0.5, atan(TexCoords.y,phix)/3.1415927 + 0.5)).xyz;\n" " gl_FragData[0] = vec4(ambientColor + diffuse + specular + specularColor*skyColor, opacity);\n" , // we still want the default false // only do it once ); vtkSmartPointer<vtkSkybox> world = vtkSmartPointer<vtkSkybox>::New(); world->SetProjectionToSphere(); world->SetTexture(texture); renderer->AddActor(world); renderer->GetActiveCamera()->SetPosition(0.0, 0.55, 2.0); renderer->GetActiveCamera()->SetFocalPoint(0.0, 0.55, 0.0); renderer->GetActiveCamera()->SetViewAngle(60.0); renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(1.1); renderer->GetActiveCamera()->Azimuth(0); renderer->GetActiveCamera()->Elevation(5); renderer->ResetCameraClippingRange(); renderWindow->Render(); vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); renderWindow->GetInteractor()->SetInteractorStyle(style); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(SphereMap) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(SphereMap MACOSX_BUNDLE SphereMap.cxx ) target_link_libraries(SphereMap ${VTK_LIBRARIES})
Download and Build SphereMap¶
Click here to download SphereMap and its CMakeLists.txt file. Once the tarball SphereMap.tar has been downloaded and extracted,
cd SphereMap/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SphereMap
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.