WriteLegacyLinearCells
VTKExamples/Cxx/IO/WriteLegacyLinearCells
Description¶
This example uses vtkUnstructuredGridWriter to write each linear cell into a .vtk file. The files are written into the current directory.
Seealso
WriteXMLLinearCells writes the same files using the VTK XML format.
Cite
The VTK File Formats document discusses the XML file format.
Code¶
WriteLegacyLinearCells.cxx
#include <vtkSmartPointer.h> #include <vtkVersion.h> #include <vtkPoints.h> #include <vtkCellArray.h> #include <vtkUnstructuredGrid.h> #include <vtkUnstructuredGridWriter.h> #include <vtkVertex.h> #include <vtkPolyVertex.h> #include <vtkLine.h> #include <vtkPolyLine.h> #include <vtkTriangle.h> #include <vtkTriangleStrip.h> #include <vtkPolygon.h> #include <vtkPixel.h> #include <vtkQuad.h> #include <vtkTetra.h> #include <vtkVoxel.h> #include <vtkHexahedron.h> #include <vtkWedge.h> #include <vtkPyramid.h> #include <vtkPentagonalPrism.h> #include <vtkHexagonalPrism.h> #include <vector> #include <string> #include <cstdlib> // These functions return a vtkUnstructured grid corresponding to the object. namespace { template<typename T> vtkSmartPointer<vtkUnstructuredGrid> MakeUnstructuredGrid(vtkSmartPointer<T>); vtkSmartPointer<vtkUnstructuredGrid> MakePolyVertex(); vtkSmartPointer<vtkUnstructuredGrid> MakePolyLine(); vtkSmartPointer<vtkUnstructuredGrid> MakeTriangleStrip(); vtkSmartPointer<vtkUnstructuredGrid> MakePolygon(); } int main(int, char *[]) { std::vector<std::string> filenames; std::vector<vtkSmartPointer<vtkUnstructuredGrid> > uGrids; uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkVertex>::New())); filenames.push_back("Vertex.vtk"); uGrids.push_back(MakePolyVertex()); filenames.push_back("PolyVertex.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkLine>::New())); filenames.push_back("Line.vtk"); uGrids.push_back(MakePolyLine()); filenames.push_back("PolyLine.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkTriangle>::New())); filenames.push_back("Triangle.vtk"); uGrids.push_back(MakeTriangleStrip()); filenames.push_back("TriangleStrip.vtk"); uGrids.push_back(MakePolygon()); filenames.push_back("Polygon.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkPixel>::New())); filenames.push_back("Pixel.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkQuad>::New())); filenames.push_back("Quad.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkTetra>::New())); filenames.push_back("Tetra.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkVoxel>::New())); filenames.push_back("Voxel.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkHexahedron>::New())); filenames.push_back("Hexahedron.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkWedge>::New())); filenames.push_back("Wedge.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkPyramid>::New())); filenames.push_back("Pyramid.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkPentagonalPrism>::New())); filenames.push_back("PentagonalPrism.vtk"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkHexagonalPrism>::New())); filenames.push_back("HexagonalPrism.vtk"); // Write each grid into a file for (unsigned int i = 0; i < uGrids.size(); ++i) { std::cout << "Writing: " << filenames[i] << std::endl; vtkSmartPointer<vtkUnstructuredGridWriter> writer = vtkSmartPointer<vtkUnstructuredGridWriter>::New(); writer->SetFileName(filenames[i].c_str()); writer->SetInputData(uGrids[i]); writer->Write(); } return EXIT_SUCCESS; } namespace { template<typename T> vtkSmartPointer<vtkUnstructuredGrid> MakeUnstructuredGrid(vtkSmartPointer<T> aCell) { double *pcoords = aCell->GetParametricCoords(); for (int i = 0; i < aCell->GetNumberOfPoints(); ++i) { aCell->GetPointIds()->SetId(i, i); aCell->GetPoints()->SetPoint(i, *(pcoords + 3 * i), *(pcoords + 3 * i + 1), *(pcoords + 3 * i + 2)); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(aCell->GetPoints()); ug->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakePolyVertex() { // A polyvertex is a cell represents a set of 0D vertices int numberOfVertices = 6; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, 0, 0); points->InsertNextPoint(1, 0, 0); points->InsertNextPoint(0, 1, 0); points->InsertNextPoint(0, 0, 1); points->InsertNextPoint(1, 0, .4); points->InsertNextPoint(0, 1, .6); vtkSmartPointer<vtkPolyVertex> polyVertex = vtkSmartPointer<vtkPolyVertex>::New(); polyVertex->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { polyVertex->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(polyVertex->GetCellType(),polyVertex->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakePolyLine() { // A polyline is a cell that represents a set of 1D lines int numberOfVertices = 5; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, .5, 0); points->InsertNextPoint(.5, 0, 0); points->InsertNextPoint(1, .3, 0); points->InsertNextPoint(1.5, .4, 0); points->InsertNextPoint(2.0, .4, 0); vtkSmartPointer<vtkPolyLine> polyline = vtkSmartPointer<vtkPolyLine>::New(); polyline->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { polyline->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(polyline->GetCellType(),polyline->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakeTriangleStrip() { // A triangle is a cell that represents a triangle strip int numberOfVertices = 10; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, 0, 0); points->InsertNextPoint(.5, 1, 0); points->InsertNextPoint(1, -.1, 0); points->InsertNextPoint(1.5, .8, 0); points->InsertNextPoint(2.0, -.1, 0); points->InsertNextPoint(2.5, .9, 0); points->InsertNextPoint(3.0, 0, 0); points->InsertNextPoint(3.5, .8, 0); points->InsertNextPoint(4.0, -.2, 0); points->InsertNextPoint(4.5, 1.1, 0); vtkSmartPointer<vtkTriangleStrip> trianglestrip = vtkSmartPointer<vtkTriangleStrip>::New(); trianglestrip->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { trianglestrip->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(trianglestrip->GetCellType(),trianglestrip->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakePolygon() { // A polygon is a cell that represents a polygon int numberOfVertices = 6; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, 0, 0); points->InsertNextPoint(1, -.1, 0); points->InsertNextPoint(.8, .5, 0); points->InsertNextPoint(1, 1, 0); points->InsertNextPoint(.6, 1.2, 0); points->InsertNextPoint(0, .8, 0); vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New(); polygon->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { polygon->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(polygon->GetCellType(),polygon->GetPointIds()); return ug; } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(WriteLegacyLinearCells) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(WriteLegacyLinearCells MACOSX_BUNDLE WriteLegacyLinearCells.cxx ) target_link_libraries(WriteLegacyLinearCells ${VTK_LIBRARIES})
Download and Build WriteLegacyLinearCells¶
Click here to download WriteLegacyLinearCells and its CMakeLists.txt file. Once the tarball WriteLegacyLinearCells.tar has been downloaded and extracted,
cd WriteLegacyLinearCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WriteLegacyLinearCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.