OBJImporter
VTKExamples/Cxx/IO/OBJImporter
Code¶
OBJImporter.cxx
#include <vtkSmartPointer.h> #include <vtkOBJImporter.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyDataMapper.h> #include <vtkPolyDataNormals.h> #include <vtkCleanPolyData.h> #include <vtkPolyData.h> #include <vtkTexture.h> #include <vtkNamedColors.h> int main (int argc, char *argv[]) { if (argc < 4) { std::cout << "Usage: " << argv[0] << " objfile mtlfile texturepath" << std::endl; return EXIT_FAILURE; } vtkSmartPointer<vtkOBJImporter> importer = vtkSmartPointer<vtkOBJImporter>::New(); importer->SetFileName(argv[1]); importer->SetFileNameMTL(argv[2]); importer->SetTexturePath(argv[3]); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renWin->AddRenderer(renderer); renderer->SetBackground2 (colors->GetColor3d("Silver").GetData()); renderer->SetBackground (colors->GetColor3d("Gold").GetData()); renderer->GradientBackgroundOn(); iren->SetRenderWindow(renWin); importer->SetRenderWindow(renWin); importer->Update(); vtkSmartPointer<vtkActorCollection> actors = vtkSmartPointer<vtkActorCollection>::New(); actors = renderer->GetActors(); actors->InitTraversal(); std::cout << "There are " << actors->GetNumberOfItems() << " actors" << std::endl; for (vtkIdType a = 0; a < actors->GetNumberOfItems(); ++a) { std::cout << importer->GetOutputDescription(a) << std::endl; vtkActor * actor = actors->GetNextActor(); // OBJImporter turns texture interpolation off if (actor->GetTexture()) { actor->GetTexture()->InterpolateOn(); } vtkPolyData *pd = vtkPolyData::SafeDownCast(actor->GetMapper()->GetInput()); vtkSmartPointer<vtkCleanPolyData> clean = vtkSmartPointer<vtkCleanPolyData>::New(); clean->SetInputData(pd); clean->Update(); vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New(); normals->SetInputConnection(clean->GetOutputPort()); normals->SetInputData(pd); normals->SplittingOff(); normals->Update(); vtkPolyDataMapper *mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper()); mapper->SetInputData(normals->GetOutput()); } renWin->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(OBJImporter) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(OBJImporter MACOSX_BUNDLE OBJImporter.cxx ) target_link_libraries(OBJImporter ${VTK_LIBRARIES})
Download and Build OBJImporter¶
Click here to download OBJImporter and its CMakeLists.txt file. Once the tarball OBJImporter.tar has been downloaded and extracted,
cd OBJImporter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OBJImporter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.