#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkParametricFunctionSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>

// Uncomment one of the following includes that correspond
//  to the object that you have selected below:
// #include <vtkParametricBoy.h>
// #include <vtkParametricConicSpiral.h>
// #include <vtkParametricCrossCap.h>
// #include <vtkParametricDini.h>
// #include <vtkParametricEllipsoid.h>
// #include <vtkParametricEnneper.h>
#include <vtkParametricFigure8Klein.h>
// #include <vtkParametricKlein.h>
// #include <vtkParametricMobius.h>
// #include <vtkParametricRandomHills.h>
// #include <vtkParametricRoman.h>
// #include <vtkParametricSpline.h>
// #include <vtkParametricSuperEllipsoid.h>
// #include <vtkParametricSuperToroid.h>
// #include <vtkParametricTorus.h>

#include <array>

int main(int, char*[])
{
  vtkSmartPointer<vtkNamedColors> colors =
      vtkSmartPointer<vtkNamedColors>::New();

  // Set the background color.
  std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
  colors->SetColor("BkgColor", bkg.data());

  // Uncomment one of the following and
  //   ensure the matching include (above) is umcommented).
  // vtkSmartPointer<vtkParametricBoy> parametricObject =
  // vtkSmartPointer<vtkParametricBoy>::New();
  // vtkSmartPointer<vtkParametricConicSpiral> parametricObject =
  // vtkSmartPointer<vtkParametricConicSpiral>::New();
  // vtkSmartPointer<vtkParametricCrossCap> parametricObject =
  // vtkSmartPointer<vtkParametricCrossCap>::New();
  // vtkSmartPointer<vtkParametricDini> parametricObject =
  // vtkSmartPointer<vtkParametricDini>::New();
  // vtkSmartPointer<vtkParametricEllipsoid> parametricObject =
  // vtkSmartPointer<vtkParametricEllipsoid>::New();
  // vtkSmartPointer<vtkParametricEnneper> parametricObject =
  // vtkSmartPointer<vtkParametricEnneper>::New();
  vtkSmartPointer<vtkParametricFigure8Klein> parametricObject =
      vtkSmartPointer<vtkParametricFigure8Klein>::New();
  // vtkSmartPointer<vtkParametricKlein> parametricObject =
  // vtkSmartPointer<vtkParametricKlein>::New();
  // vtkSmartPointer<vtkParametricMobius> parametricObject =
  // vtkSmartPointer<vtkParametricMobius>::New();
  // vtkSmartPointer<vtkParametricRandomHills> parametricObject =
  // vtkSmartPointer<vtkParametricRandomHills>::New();
  // vtkSmartPointer<vtkParametricRoman> parametricObject =
  // vtkSmartPointer<vtkParametricRoman>::New();
  // vtkSmartPointer<vtkParametricSpline> parametricObject =
  // vtkSmartPointer<vtkParametricSpline>::New();
  // vtkSmartPointer<vtkParametricSuperEllipsoid> parametricObject =
  // vtkSmartPointer<vtkParametricSuperEllipsoid>::New();
  // vtkSmartPointer<vtkParametricSuperToroid> parametricObject =
  // vtkSmartPointer<vtkParametricSuperToroid>::New();
  // vtkSmartPointer<vtkParametricTorus> parametricObject =
  // vtkSmartPointer<vtkParametricTorus>::New();

  vtkSmartPointer<vtkParametricFunctionSource> parametricFunctionSource =
      vtkSmartPointer<vtkParametricFunctionSource>::New();
  parametricFunctionSource->SetParametricFunction(parametricObject);
  parametricFunctionSource->Update();

  // Visualize

  vtkSmartPointer<vtkProperty> backProperty =
      vtkSmartPointer<vtkProperty>::New();
  backProperty->SetColor(colors->GetColor3d("Tomato").GetData());

  vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(parametricFunctionSource->GetOutputPort());

  // Create an actor for the contours
  vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData());
  actor->GetProperty()->SetSpecular(.5);
  actor->GetProperty()->SetSpecularPower(20);
  actor->SetBackfaceProperty(backProperty);
  vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetWindowName("Parametric Objects");
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}
