TrackballActor
VTKEx/Cxx/Interaction/TrackballActor
Description¶
This example shows how to visualize data in "trackball" mode. That is, click and drag actors is the way to interact.
Contrast this with TrackballCamera.
Other languages
See (Java)
Question
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Code¶
TrackballActor.cxx
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkConeSource.h>
#include <vtkInteractorStyleTrackballActor.h>
int main (int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(1.0, 0.0, 0.0);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// Create a cone
vtkSmartPointer<vtkConeSource> coneSource =
vtkSmartPointer<vtkConeSource>::New();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> coneMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> coneActor =
vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper(coneMapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(coneActor);
renderer->SetBackground(.1, .2, .3); // Background color dark blue
// Render
renderWindow->SetWindowName("Trackball Actor");
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballActor> style =
vtkSmartPointer<vtkInteractorStyleTrackballActor>::New();
renderWindowInteractor->SetInteractorStyle( style );
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
} CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(TrackballActor)
find_package(VTK COMPONENTS
vtkCommonCore
vtkCommonDataModel
vtkFiltersSources
vtkInteractionStyle
vtkRenderingContextOpenGL2
vtkRenderingCore
vtkRenderingFreeType
vtkRenderingGL2PSOpenGL2
vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping TrackballActor: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(TrackballActor MACOSX_BUNDLE TrackballActor.cxx )
target_link_libraries(TrackballActor PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(TrackballActor MACOSX_BUNDLE TrackballActor.cxx )
target_link_libraries(TrackballActor PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TrackballActor
MODULES ${VTK_LIBRARIES}
)
endif () Download and Build TrackballActor¶
Click here to download TrackballActor and its CMakeLists.txt file. Once the tarball TrackballActor.tar has been downloaded and extracted,
cd TrackballActor/build If VTK is installed:
cmake .. If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build .. Build the project:
make and run it:
./TrackballActor WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.